Difference between revisions of "Mdo.dbg Information"
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CrystalBen (talk | contribs) (Created page with "*MDO.DBG is very similar to mdo.ini but with a small difference") |
CrystalBen (talk | contribs) m (Added some more technical details about mdo.dbg) |
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*MDO.DBG is very similar to mdo.ini but with a small difference | *MDO.DBG is very similar to mdo.ini but with a small difference | ||
===[General]=== | |||
* Product shows the name of your Game. | |||
* Exec what Exe is the main Executable for running the Game. | |||
* SourceDirectory is always with . to stay in the root of the Coktel Folder. | |||
* Language this for the Engine to identify your Game Language. | |||
* InstallDirectory because the mdo.dbg uses . in always install to /coktel/PRODUCT. | |||
===[start]=== | |||
* stk= means which .STK is entered there will be used to start the game and look for an specfic .OBC | |||
* obc= it uses that obc file that is in the .stk file. | |||
===[screen]=== | |||
* sizex stands for which size will be used by default its is 800 | |||
* sizey stands for which size will be used by default it is 640 | |||
* resx stands for which resolution the game uses by default it is 800 | |||
* resy stands for which resolution the game uses by default it is 640 | |||
* VideoMode which VideoMode the Games uses (by default is it 2) | |||
* UseDirectX if the Game needs to use DirectX (by default is it Yes) | |||
===[PC_PATH]=== | |||
* UpdatePath is looking for the Update Folder this is included on some Adiboo3 / Adibou3 / Addy5 / Adi5 Games (This Folder exists on the Adiboo3 Demo Disc) (not in every mdo.dbg included) | |||
===[option]=== | |||
* warning= currently not known for what it is | |||
* trace= what the Game needs to Trace (by default it is set to ALL) | |||
* traceFile= if the Game should create a Trace.txt file (by default it is set to 1) | |||
* break= if the Game allows to access the Debug Menu (by default it is set to 1) | |||
===[sound]=== | |||
* Freq= with which Frequency the Game should start (by default it is 22050) | |||
* stereo= if the Game allows to use Stereo (by default it is set to 0) |
Revision as of 13:12, 10 March 2023
- MDO.DBG is very similar to mdo.ini but with a small difference
[General]
- Product shows the name of your Game.
- Exec what Exe is the main Executable for running the Game.
- SourceDirectory is always with . to stay in the root of the Coktel Folder.
- Language this for the Engine to identify your Game Language.
- InstallDirectory because the mdo.dbg uses . in always install to /coktel/PRODUCT.
[start]
- stk= means which .STK is entered there will be used to start the game and look for an specfic .OBC
- obc= it uses that obc file that is in the .stk file.
[screen]
- sizex stands for which size will be used by default its is 800
- sizey stands for which size will be used by default it is 640
- resx stands for which resolution the game uses by default it is 800
- resy stands for which resolution the game uses by default it is 640
- VideoMode which VideoMode the Games uses (by default is it 2)
- UseDirectX if the Game needs to use DirectX (by default is it Yes)
[PC_PATH]
- UpdatePath is looking for the Update Folder this is included on some Adiboo3 / Adibou3 / Addy5 / Adi5 Games (This Folder exists on the Adiboo3 Demo Disc) (not in every mdo.dbg included)
[option]
- warning= currently not known for what it is
- trace= what the Game needs to Trace (by default it is set to ALL)
- traceFile= if the Game should create a Trace.txt file (by default it is set to 1)
- break= if the Game allows to access the Debug Menu (by default it is set to 1)
[sound]
- Freq= with which Frequency the Game should start (by default it is 22050)
- stereo= if the Game allows to use Stereo (by default it is set to 0)