Difference between revisions of "Mortevielle"
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{{EngineDescription| | {{EngineDescription| | ||
name= | name=Mortevielle| | ||
developer=[[User: | developer=[[User:dreammaster|dreammaster]], [[User:sev|sev]], [[User:strangerke|strangerke]]| | ||
companies=[[ | companies=[[Lankhor]]| | ||
usedBy=[[ | usedBy=[[Mortville Manor]]| | ||
dateAdded= | dateAdded=July 29, 2013| | ||
release= | release=1.7.0| | ||
status= | status=Completable (DOS only), no speech | ||
}} | }} | ||
The '''Mortevielle''' engine was used by Lankhor in Mortville Manor, which was a best seller in several countries in 1987-1989 (depending on the platform). | |||
The game is completely hardcoded and is using a complex speech generation based on phoneme analysis. | |||
The team is working on this engine based on sources provided by the DOS porter and DotEmu. They are a mix of Pascal and ASM. | |||
==Games== | ==Games== | ||
*[[ | *[[Mortville Manor]] | ||
==Status== | ==Status== | ||
* | * French and German DOS version completable | ||
* | * Complete English (homemade), French and German translations in DAT file (including menus) | ||
* Amiga/Atari versions not (yet) supported | |||
* Amiga/Atari | * Other platforms seem to use a completely different engine, no support planned. | ||
The original German translation is apparently not very good. There is a possibility to provide an improved translation in the DAT file if we get volunteers to write it. | |||
== | == Bugs == | ||
== External links == | == External links == | ||
* [http://www.mobygames.com/game/ | * [http://www.mobygames.com/game/mortville-manor MobyGames article] | ||
[[Category:Engines]] | [[Category:Engines]] | ||
[[Category:Engines Supporting Text-to-Speech]] |
Latest revision as of 15:53, 17 April 2023
Mortevielle | ||
---|---|---|
Engine developer | dreammaster, sev, strangerke | |
Companies that used it | Lankhor | |
Games that use it | Mortville Manor | |
Date added to ScummVM | 2013-07-29 | |
First release containing it | 1.7.0 |
The Mortevielle engine was used by Lankhor in Mortville Manor, which was a best seller in several countries in 1987-1989 (depending on the platform). The game is completely hardcoded and is using a complex speech generation based on phoneme analysis.
The team is working on this engine based on sources provided by the DOS porter and DotEmu. They are a mix of Pascal and ASM.
Games
Status
- French and German DOS version completable
- Complete English (homemade), French and German translations in DAT file (including menus)
- Amiga/Atari versions not (yet) supported
- Other platforms seem to use a completely different engine, no support planned.
The original German translation is apparently not very good. There is a possibility to provide an improved translation in the DAT file if we get volunteers to write it.