Difference between revisions of "LucasArts"
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'''LucasArts''' is a computer game company founded by George Lucas in 1982. Before becoming a separate entity in 1990, the games were released under the '''Lucasfilm Games''' label. | '''LucasArts''' is a computer game company founded by George Lucas in 1982. Before becoming a separate entity in 1990, the games were released under the '''Lucasfilm Games''' label. | ||
While building its reputation as a developer of excellent graphic adventure games beginning in the late 1980s, the company switched to marketing the Star Wars franchise in the late 1990s. LucasArts was purchased by Disney in 2012. In April 2013, Disney ceased all development at LucasArts and laid off most of its staff. LucasArts now exists mostly to license Lucasfilm properties to third party game developers and publishers, however they occasionally serve as a digital publisher as well. | While building its reputation as a developer of excellent graphic adventure games beginning in the late 1980s, the company switched to marketing the Star Wars franchise in the late 1990s. LucasArts was purchased by [[Disney]] in 2012. In April 2013, Disney ceased all development at LucasArts and laid off most of its staff. LucasArts now exists mostly to license Lucasfilm properties to third-party game developers and publishers, however, they occasionally serve as a digital publisher as well. | ||
LucasArts produced many adventures like the [[Monkey Island series]] based on the SPUTM engine, which used the [[SCUMM]] scripting language, which also gave [[ScummVM]] its name. | LucasArts produced many adventures like the [[Monkey Island series]] based on the SPUTM engine, which used the [[SCUMM]] scripting language, which also gave [[ScummVM]] its name. | ||
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* [[The Curse of Monkey Island]] (1997) | * [[The Curse of Monkey Island]] (1997) | ||
The last two original LucasArts adventures | The last two original LucasArts adventures were created with the [[GrimE]] engine and used the Lua scripting language rather than the SCUMM scripting language. These games were a mixture of pre-rendered 2D backgrounds and 3D character models. | ||
LucasArts also made two high definition remakes of the first two games in the [[Monkey Island series]]. Neither of these are supported by ScummVM, although it is possible to extract the original | *[[Grim Fandango]] (1998) | ||
*[[Escape from Monkey Island]] (2000) | |||
LucasArts also made two high definition remakes of the first two games in the [[Monkey Island series]]. Neither of these are supported by ScummVM, although it is possible to extract the original data files to run the "classic" versions in ScummVM. The process to do so is described in [http://forums.scummvm.org/viewtopic.php?t=7671 this thread]. | |||
==External links== | ==External links== | ||
*[ | *[https://en.wikipedia.org/wiki/Lucasfilm_Games Wikipedia article on LucasArts] | ||
*[http://www.lucasarts.com/ LucasArts website] | *[https://web.archive.org/web/20060305034020/http://www.lucasarts.com/products/ LucasArts website (recovered from Internet Archive (May 5, 2006)] | ||
[[Category:Companies]] | [[Category:Companies]] |
Latest revision as of 05:08, 28 June 2023
LucasArts is a computer game company founded by George Lucas in 1982. Before becoming a separate entity in 1990, the games were released under the Lucasfilm Games label.
While building its reputation as a developer of excellent graphic adventure games beginning in the late 1980s, the company switched to marketing the Star Wars franchise in the late 1990s. LucasArts was purchased by Disney in 2012. In April 2013, Disney ceased all development at LucasArts and laid off most of its staff. LucasArts now exists mostly to license Lucasfilm properties to third-party game developers and publishers, however, they occasionally serve as a digital publisher as well.
LucasArts produced many adventures like the Monkey Island series based on the SPUTM engine, which used the SCUMM scripting language, which also gave ScummVM its name.
- Maniac Mansion (1987)
- Zak McKracken and the Alien Mindbenders (1988)
- Indiana Jones and the Last Crusade (1989)
- Loom (1990)
- Passport to Adventure (1990)
- The Secret of Monkey Island (1990)
- Monkey Island 2: LeChuck's Revenge (1991)
- Indiana Jones and the Fate of Atlantis (1992)
- Day of the Tentacle (1993)
- Sam & Max Hit the Road (1993)
- Full Throttle (1995)
- The Dig (1995)
- The Curse of Monkey Island (1997)
The last two original LucasArts adventures were created with the GrimE engine and used the Lua scripting language rather than the SCUMM scripting language. These games were a mixture of pre-rendered 2D backgrounds and 3D character models.
- Grim Fandango (1998)
- Escape from Monkey Island (2000)
LucasArts also made two high definition remakes of the first two games in the Monkey Island series. Neither of these are supported by ScummVM, although it is possible to extract the original data files to run the "classic" versions in ScummVM. The process to do so is described in this thread.