Indiana Jones and the Last Crusade

From ScummVM :: Wiki
Jump to navigation Jump to search
Indiana Jones and the Last Crusade:
The Graphic Adventure
indy3_dos_en_2_1.jpg
First release 1989
Also known as Indiana Jones and the Last
Crusade,The Last Crusade,
Indy 3
Developed by Lucasfilm Games
Published by Lucasfilm Games, Disney
Distributed by Activision
Platforms Amiga, Amiga CDTV, Atari ST,
DOS, FM-TOWNS, Macintosh
Resolution 320x200, 16 colors (original)
or 256 colors (later versions)
Engine SCUMM
Support Since ScummVM 0.2.0
Available for
Purchase
Yes

Indiana Jones and the Last Crusade: The Graphic Adventure was the third game to use the SCUMM scripting language. The game follows the plotline of the Indiana Jones and the Last Crusade motion picture.

At the beginning of the game, Indiana Jones must rescue his father from the Nazis by using clues from his father's diary documenting everything that is known about the Holy Grail that once held the blood of Jesus Christ at the Last Supper. Later, Indiana Jones must use the grail diary to find the cup of Christ so that he may use it's miraculous powers to save his father's life.

This game features action sequences, in which Indiana Jones can fight his way out of situations instead of using his wits. The game features a Sierra-like score system, where the player is given a score based on which paths are chosen, and whether battles were overcome with wits or by fighting.

Game Variants

Unlike many CD versions of LucasArts games, the CD versions of this game were not "talkie versions", as they did not include any speech.

The PC floppy EGA version contained only 16 colors. The Macintosh version is similar, but uses a high-resolution font and Macintosh GUI that ScummVM currently does not implement.

The PC floppy and PC CD-ROM VGA versions are updated to use 256 colors. The FM-Towns version also has 256 colors, as well as CD audio tracks which uses music from the film's soundtrack.

Installation

Required data files

For more information on how ScummVM uses game data files, see the user documentation.

Amiga, Atari ST, FM-TOWNS, PC EGA or PC 256 color

  • *.LFL

Note: The Steam version uses a custom launcher with datafiles embedded in the executable. You must add the root of the folder (or Mac app bundle) to ScummVM for the game to be detected correctly, not just the data directory.

Macintosh

  • Indy™
  • *.LFL

Note: The ™ can be omitted from the file name

Audio tracks

For more information about how to use the FM-Towns CD audio tracks with ScummVM, see the user documentation.

Default controls

To change these controls, use the Keymaps tab in the global or game-specific settings. For more information, see the user documentation

Hotkey Description
Ctrl + 0-9 Loads saved game
Alt + 0-9 Saves game
Crtl + Alt + d Starts the debugger
Crtl + f Toggles fast mode on/off
Crtl + g Toggles really REALLY fast mode on/off
Crtl + t Switches between 'Speech only', 'Speech and Subtitles' and 'Subtitles only'
Tilde ~ Shows/hides the debugging console
[ and ] Changes music volume down/up
- and + Changes text speed slower/faster
F5 Displays the save/load window
Alt + F5 Displays the original save/load window, if the game has one.
i Displays IQ points (Indiana Jones and the Last Crusade, and Indiana Jones and the Fate of Atlantis)
Space Pauses
Period . Skips current line of text in some games
Enter Simulates left mouse button click
Tab Simulates right mouse button click

Resources

External links