Difference between revisions of "Escape from Monkey Island"
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{{GameDescription| | {{GameDescription| | ||
name=Escape from Monkey Island| | name=Escape from Monkey Island| | ||
image=[[File:GSOC_EMI.png|256px]]| | |||
release=2000| | release=2000| | ||
alternateNames=Monkey Island 4 | alternateNames=Monkey Island 4,<br />Monkey4, MI4, EFMI, EMI| | ||
developer=[[LucasArts]]| | developer=[[LucasArts]]| | ||
platforms= | publisher=ak tronic, Aspyr Media,<br />[[Electronic Arts]], [[LucasArts]]| | ||
engine= | distributor=[[Activision]], ak tronic,<br />Aspyr Media, CTO,<br />[[Electronic Arts]], [[LucasArts]]| | ||
support= | platforms=Mac OS, PlayStation 2,<br />Windows| | ||
resolution=640x480| | |||
engine=[[GrimE]]| | |||
support=Daily builds| | |||
purchase=[[Where to get the games#LucasArts Games|Yes]] | |||
}} | }} | ||
'''Escape from Monkey Island''' was the fourth game in the [[Monkey Island series]], and the second game to use the | '''Escape from Monkey Island''' was the fourth game in the [[Monkey Island series]], and the second game to use the [https://www.lua.org/ Lua]-based Grim Engine. The game follows Guybrush Threepwood and Elaine Marley as they return to Mêlée Island from their honeymoon. There they discover that Elaine Marley's position of governor has been revoked, her mansion is scheduled to be demolished, and a politician named Charles L. Charles is running for the governorship. Guybrush learns that the islands are being purchased one by one, and pirates are being forced out in favor of tacky Caribbean-themed tourism. Guybrush must find out who is threatening his way of life, piracy, and also find a way to save Elaine's mansion. | ||
== | == Installation == | ||
[[Category:Games]] | === Required data files === | ||
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation]. | |||
==== CD version ==== | |||
You will need to copy the data files from your Escape from Monkey Island CDs into one directory. Specifically, you'll need: | |||
* All of the <code>M4B</code> files from both CDs. One of the files is easy to miss:<code>local.m4b</code> is located on CD1 in <code>Monkey4/MonkeyInstall</code>. Note: The file <code>voiceAll.m4b</code> is repeated on both CDs. Use the copy from the first CD, it contains all of the required voice data. | |||
* The <code>Textures</code> directory, combined from both CDs. When copying, rename the <code>FullMonkeyMap.imt</code> files to <code>FullMonkeyMap1.imt</code> and<code>FullMonkeyMap2.imt</code> from CDs 1 and 2 respectively. Note that when using the original installer, only the file from CD 2 will be copied over, meaning that this step has to be done manually. | |||
* The <code>Movies</code> directory, combined from both CDs. | |||
* A copy of the official Escape from Monkey Island update patch. You will need a patch specific to the EMI version you're using: | |||
** [https://downloads.scummvm.org/frs/extras/patches/MonkeyUpdate.exe English] | |||
** [https://downloads.scummvm.org/frs/extras/patches/MonkeyUpdate_BRZ.exe Portuguese] | |||
** [https://downloads.scummvm.org/frs/extras/patches/MonkeyUpdate_DEU.exe German] | |||
** [https://downloads.scummvm.org/frs/extras/patches/MonkeyUpdate_ESP.exe Spanish] | |||
** [https://downloads.scummvm.org/frs/extras/patches/MonkeyUpdate_FRA.exe French] | |||
** [https://downloads.scummvm.org/frs/extras/patches/MonkeyUpdate_ITA.exe Italian] | |||
* "EFMI Installer" if you have the Mac version of EMI. | |||
==== Demo version ==== | |||
* *.lab | |||
* Movies folder | |||
* Music folder | |||
==== PS2 version ==== | |||
You will need to copy the data files from your Escape from Monkey Island DVD into one directory. Specifically, you'll need: | |||
* All of the <code>M4B</code> files from the DVD. | |||
* The <code>Videos</code>, <code>demos</code>, <code>jambalay</code>, <code>lucre</code>, <code>melee</code> and <code>monkey</code> directories. | |||
== Controls == | |||
=== Default keyboard settings === | |||
{| class="wikitable" | |||
!Key | |||
!Binding | |||
|- | |||
|Arrow keys | |||
|Movement | |||
|- | |||
|<code>Shift</code> | |||
|Hold to run | |||
|- | |||
|<code>Enter</code> | |||
|Selects items in inventory, conversation, etc | |||
|- | |||
|<code>Escape</code> | |||
|Skips cutscenes, exits certain screens | |||
|- | |||
|<code>e</code> | |||
|Examine | |||
|- | |||
|<code>u</code> | |||
|Use | |||
|- | |||
|<code>p</code> | |||
|Pickup | |||
|- | |||
|<code>i</code> | |||
|Inventory | |||
|- | |||
|<code>q</code> | |||
|Exit Dialog Menu | |||
|- | |||
|<code>.</code> | |||
|Skips dialogue | |||
|- | |||
|<code>F1</code> | |||
|Menu | |||
|- | |||
|<code>Alt</code> + <code>x</code> | |||
|Quit (in-game) | |||
|- | |||
|<code>Ctrl</code> + <code>c</code> | |||
|Force quit (from command line) | |||
|- | |||
|<code>Alt</code> + <code>Enter</code> | |||
|Switch between windowed mode and fullscreen | |||
|- | |||
|<code>Alt</code> + <code>s</code> | |||
|Save a screenshot | |||
|} | |||
=== Joystick/gamepad support === | |||
If you want to use a joystick or gamepad for navigation, the joystick support of the engine needs to be enabled using one of the following two options: | |||
* start ScummVM with <code>--joystick</code> parameter. For more information, see the [https://docs.scummvm.org/en/latest/advanced_topics/command_line.html user documentation]. | |||
* add <code>joystick\_num=0</code> to the <code>[scummvm]</code> section of the configuration file. For more information, see the [https://docs.scummvm.org/en/latest/advanced_topics/configuration_file.html user documentation]. | |||
==Current status in ScummVM== | |||
The ResidualVM GrimE engine is being merged into ScummVM. | |||
In the latest daily builds of ResidualVM, Escape from Monkey Island was completable with glitches. | |||
== Current development == | |||
For a list of what is known, and what needs to be done for EMI to be supported see [[GrimE/Research on EFMI|Research on EFMI]] | |||
== Debug Information == | |||
Although the debug system from Grim Fandango was removed, ResidualVM provides some debugging support. Information on the sets and jump points is collected at [[GrimE/Escape From Monkey Island Debug Mode|Escape From Monkey Island Debug Mode]]. | |||
== External links == | |||
* [https://www.mobygames.com/game/2606/escape-from-monkey-island/ MobyGames entry for Escape from Monkey Island] | |||
* [https://en.wikipedia.org/wiki/Escape_from_Monkey_Island Wikipedia article on Escape from Monkey Island] | |||
[[Category:GrimE Games]] | |||
[[Category:Unsupported Games]] |
Latest revision as of 05:10, 28 June 2023
Escape from Monkey Island | ||
---|---|---|
First release | 2000 | |
Also known as | Monkey Island 4, Monkey4, MI4, EFMI, EMI | |
Developed by | LucasArts | |
Published by | ak tronic, Aspyr Media, Electronic Arts, LucasArts | |
Distributed by | Activision, ak tronic, Aspyr Media, CTO, Electronic Arts, LucasArts | |
Platforms | Mac OS, PlayStation 2, Windows | |
Resolution | 640x480 | |
Engine | GrimE | |
Support | Daily builds | |
Available for Purchase |
Yes |
Escape from Monkey Island was the fourth game in the Monkey Island series, and the second game to use the Lua-based Grim Engine. The game follows Guybrush Threepwood and Elaine Marley as they return to Mêlée Island from their honeymoon. There they discover that Elaine Marley's position of governor has been revoked, her mansion is scheduled to be demolished, and a politician named Charles L. Charles is running for the governorship. Guybrush learns that the islands are being purchased one by one, and pirates are being forced out in favor of tacky Caribbean-themed tourism. Guybrush must find out who is threatening his way of life, piracy, and also find a way to save Elaine's mansion.
Installation
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
CD version
You will need to copy the data files from your Escape from Monkey Island CDs into one directory. Specifically, you'll need:
- All of the
M4B
files from both CDs. One of the files is easy to miss:local.m4b
is located on CD1 inMonkey4/MonkeyInstall
. Note: The filevoiceAll.m4b
is repeated on both CDs. Use the copy from the first CD, it contains all of the required voice data. - The
Textures
directory, combined from both CDs. When copying, rename theFullMonkeyMap.imt
files toFullMonkeyMap1.imt
andFullMonkeyMap2.imt
from CDs 1 and 2 respectively. Note that when using the original installer, only the file from CD 2 will be copied over, meaning that this step has to be done manually. - The
Movies
directory, combined from both CDs. - A copy of the official Escape from Monkey Island update patch. You will need a patch specific to the EMI version you're using:
- "EFMI Installer" if you have the Mac version of EMI.
Demo version
- *.lab
- Movies folder
- Music folder
PS2 version
You will need to copy the data files from your Escape from Monkey Island DVD into one directory. Specifically, you'll need:
- All of the
M4B
files from the DVD. - The
Videos
,demos
,jambalay
,lucre
,melee
andmonkey
directories.
Controls
Default keyboard settings
Key | Binding |
---|---|
Arrow keys | Movement |
Shift
|
Hold to run |
Enter
|
Selects items in inventory, conversation, etc |
Escape
|
Skips cutscenes, exits certain screens |
e
|
Examine |
u
|
Use |
p
|
Pickup |
i
|
Inventory |
q
|
Exit Dialog Menu |
.
|
Skips dialogue |
F1
|
Menu |
Alt + x
|
Quit (in-game) |
Ctrl + c
|
Force quit (from command line) |
Alt + Enter
|
Switch between windowed mode and fullscreen |
Alt + s
|
Save a screenshot |
Joystick/gamepad support
If you want to use a joystick or gamepad for navigation, the joystick support of the engine needs to be enabled using one of the following two options:
- start ScummVM with
--joystick
parameter. For more information, see the user documentation. - add
joystick\_num=0
to the[scummvm]
section of the configuration file. For more information, see the user documentation.
Current status in ScummVM
The ResidualVM GrimE engine is being merged into ScummVM.
In the latest daily builds of ResidualVM, Escape from Monkey Island was completable with glitches.
Current development
For a list of what is known, and what needs to be done for EMI to be supported see Research on EFMI
Debug Information
Although the debug system from Grim Fandango was removed, ResidualVM provides some debugging support. Information on the sets and jump points is collected at Escape From Monkey Island Debug Mode.