Difference between revisions of "Indiana Jones and the Last Crusade"
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''Note:'' The Steam version uses a custom launcher with datafiles embedded in the executable. You must add the root of the folder (or Mac app bundle) to ScummVM for the game to be detected correctly, not just the data directory. | |||
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Revision as of 20:55, 3 July 2023
Indiana Jones and the Last Crusade: The Graphic Adventure | ||
---|---|---|
First release | 1989 | |
Also known as | Indiana Jones and the Last Crusade,The Last Crusade, Indy 3 | |
Developed by | Lucasfilm Games | |
Published by | Lucasfilm Games, Disney | |
Distributed by | Activision | |
Platforms | Amiga, Amiga CDTV, Atari ST, DOS, FM-TOWNS, Macintosh | |
Resolution | 320x200, 16 colors (original) or 256 colors (later versions) | |
Engine | SCUMM | |
Support | Since ScummVM 0.2.0 | |
Available for Purchase |
Yes |
Indiana Jones and the Last Crusade: The Graphic Adventure was the third game to use the SCUMM scripting language. The game follows the plotline of the Indiana Jones and the Last Crusade motion picture.
At the beginning of the game, Indiana Jones must rescue his father from the Nazis by using clues from his father's diary documenting everything that is known about the Holy Grail that once held the blood of Jesus Christ at the Last Supper. Later, Indiana Jones must use the grail diary to find the cup of Christ so that he may use it's miraculous powers to save his father's life.
This game features action sequences, in which Indiana Jones can fight his way out of situations instead of using his wits. The game features a Sierra-like score system, where the player is given a score based on which paths are chosen, and whether battles were overcome with wits or by fighting.
Game Variants
Unlike many CD versions of LucasArts games, the CD versions of this game were not "talkie versions", as they did not include any speech.
The PC floppy EGA version contained only 16 colors. The Macintosh version is similar, but uses a high-resolution font and Macintosh GUI that ScummVM currently does not implement.
The PC floppy and PC CD-ROM VGA versions are updated to use 256 colors. The FM-Towns version also has 256 colors, as well as CD audio tracks which uses music from the film's soundtrack.
Installation
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
Amiga, Atari ST, FM-TOWNS, PC EGA or PC 256 color
- *.LFL
Note: The Steam version uses a custom launcher with datafiles embedded in the executable. You must add the root of the folder (or Mac app bundle) to ScummVM for the game to be detected correctly, not just the data directory.
Macintosh
- Indy™
- *.LFL
Note: The ™ can be omitted from the file name
Audio tracks
For more information about how to use the FM-Towns CD audio tracks with ScummVM, see the user documentation.
Default controls
To change these controls, use the Keymaps tab in the global or game-specific settings. For more information, see the user documentation
Hotkey | Description |
---|---|
Ctrl + 0 -9
|
Loads saved game |
Alt + 0 -9
|
Saves game |
Crtl + Alt + d
|
Starts the debugger |
Crtl + f
|
Toggles fast mode on/off |
Crtl + g
|
Toggles really REALLY fast mode on/off |
Crtl + t
|
Switches between 'Speech only', 'Speech and Subtitles' and 'Subtitles only' |
Tilde ~
|
Shows/hides the debugging console |
[ and ]
|
Changes music volume down/up |
- and +
|
Changes text speed slower/faster |
F5
|
Displays the save/load window |
Alt + F5
|
Displays the original save/load window, if the game has one. |
i
|
Displays IQ points (Indiana Jones and the Last Crusade, and Indiana Jones and the Fate of Atlantis) |
Space | Pauses |
Period .
|
Skips current line of text in some games |
Enter
|
Simulates left mouse button click |
Tab
|
Simulates right mouse button click |