Difference between revisions of "Xpat"

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1 byte added ,  17:35, 17 November 2023
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add new CPP files
m (added more Text for XCOMPILE.EXE)
m (add new CPP files)
 
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*C:\Xpat32\XpatFC\Map_ss.cpp
*C:\Xpat32\XpatFC\Map_ss.cpp
*C:\Xpat32\XpatFC\Filecore.cpp
*C:\Xpat32\XpatFC\Filecore.cpp
* Cursor.cpp
* Xcsdll.cpp
* Xpat.cpp
* Xpatdll.cpp
* xpatnode.cpp


==Components==
==Components==
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[[File:XCOMPILE FILLEDOUT.png|XCOMPILE is filled out|thumb]]
[[File:XCOMPILE FILLEDOUT.png|XCOMPILE is filled out|thumb]]
* XCOMPILE is also known as XPAT Compile / XCOMPILE MFC Application
* XCOMPILE is also known as XPAT Compile / XCOMPILE MFC Application
* XCOMPILE compile code the Code of the SPT Files into the XCS Files, See [[Xpat#SPT Scripts|SPT Script section]]
* XCOMPILE compile Code of the SPT Scripts into the XCS Files, See [[Xpat#SPT Scripts|SPT Script section]]
* Version: 1.0 (currently only known that 1.0 exists) developed in 1995
* Version: 1.0 (currently only known that 1.0 exists) developed in 1995
* Application 16-bit NE
* Application 16-bit NE
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* at first write your Project Name into Project Name
* at first write your Project Name into Project Name
* then write your X and Y Resolution if wanted otherwise keep it at 0 , then you choose if you wanna uncheck "Allow Modifications and Recompilers".
* then write your X and Y Resolution if wanted otherwise keep it at 0 , then you choose if you wanna uncheck "Allow Modifications and Recompilers".
* Write now your Path to your Scripts Folder (Scripts are .SPT Files) (Note: you only need to do /Foldername/ because XCOMPILE searches in the Path where it is stored.)
* Write now your Path to your Scripts Folder (Scripts are .SPT Files) (Note: you only need to do \ because XCOMPILE searches in the Path where it is stored.)
* Leave Update Path blank for now.
* Leave Update Path blank for now.
* Write by Name of Starting Script how your Script is called liked.
* Write by Name of Starting Script how your Script is called liked (example: example.spt).
* Now write the Path where the DLL Files are stored (you need to to the same as for Path for the Script File).
* Now write the Path where the DLL Files are stored (you need to to the same as for Path for the Script File).
* Leave Update Path empty.
* Leave Update Path empty.
* Now press on the Save button (Floppy icon).
* Now press on the Save button (Floppy icon).
* Then a new Window pop up, "Enter Base Path for the Compiler", write here in which Folder XCOMPILE.EXE is located (example: C:/SETUP/ do not add to the Path XCOMPILE.EXE the Folder path is enough). (you can choice Force Recompile if wanted / required.)
* Then a new Window pop up, "Enter Base Path for the Compiler", write here in which Folder XCOMPILE.EXE is located (Note: Only add to the Path of the Folder where XCOMPILE is stored is enough example: \ ). (you can choice Force Recompile if wanted / required.)
* Congrats, now the Script gets compiled!
* Congrats, now the Script gets compiled!


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==SPT Scripts==
==SPT Scripts==
*Some versions of Xpat Games are containg Code.
*Some versions of Xpat Games contains Code in the SPT Files.
*A Folder called SCRIPTS was found in the French version, The Folder contains the Code of certain stages of the Game.
* SPT Scripts can be compiled over XCOMPILE
*The Folder wasn't found in the other versions yet.
* SPT stands most likely for Script


==FLX Files==
==FLX Files==
*FLX Files are including the Animations for the Game
*FLX Files are including the Animations for the Game
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