Difference between revisions of "Humongous Entertainment/Progress"

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(the baseball errors should all be gone now (as of r53630))
(→‎Sound system: Remove section, it's all implemented now)
 
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== General Issues ==
== General Issues ==
* Improve descumm support for HE72+ games, to help solve bugs.
* Add descumm support for the array changes in HE72+ games to help solve bugs.
* Convert wizImage to image file (BMP?), when printing is requested, to allow printing of images by other programs.
* Convert wizImage to image file (BMP?), when printing is requested, to allow printing of images by other programs.
* Fix broken sync. of songs, if the game is paused during a song.
* Fix broken sync. of songs, if the game is paused during a song.
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   by \xYY like it is done in C.
   by \xYY like it is done in C.


== Sound system ==
== Backyard Soccer ==
Complete support for music/sound engine of the games
* Fix bad memory reads after scoring a goal: the game nukes the playing sound resource.
* Add extra sound flag (4), purpose unknown (Looping related?)
* On rare occasions, the soccer ball can leave a trail over the GUI.
* Add extra sound flags (32, 64, 128) in HE100 games (Where are they used?).


== U32 library calls ==
== Blue's Birthday Adventure ==
Complete the U32 library calls, triggered by case 2001 of kernelGetFunctions/kernelSetFunctions. Unfortunately the U32 library calls are unique in each HE game.
* Fix flood fill issue in the end minigame of the left adventure of the Yellow disc ([[index.php?title=Media:BluesBirthdayFillBug.png|screenshot]]).
* The U32 code controls the players movements on field in soccer


== Backyard Football ==
== Blue's Treasure Hunt ==
* A freeze occurs, when the computer picks a player, when choosing teams.
* Add support for switching between the two sets of resource files, and detecting when that switching should occur.
 
== Pajama Sam's Lost & Found ==
Issues which effect HE98 version only
* The sprite image used to mark an item as collected is often incorrect. The sprite image is adjusted twice when the issue occurs, as the collected items are been detected multiple times for some reason  {{BugTrack|num=2880968}}. A few examples are:
** Collecting the comic book on level 6 (Passcode K1E6W)<br>
** Collecting the teddy bear on level 8 (Passcode J4V1Y)<br>
* The animations for Level crossing in the Warehouse levels are corrupted {{BugTrack|num=2880975}}.
** Example animation are on level 68 (Passcode 5DJW9) and level 74 (Passcode 3G4R9)<br>
* The amount of items collected at the end of a level is often incorrect, as the collected items are been detected multiple times for some reason.
Issues which effect all full versions
* The password for last level reached, isn't saved to the config file. The original version used the script of VAR40 (Script 65) to save information, but not sure when exactly the VAR40 script should be used.


== Putt-Putt Saves the Zoo ==
== Putt-Putt Saves the Zoo ==
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* Add support for processWizImage mode 17, used draw circle when first selecting shapes button.
* Add support for processWizImage mode 17, used draw circle when first selecting shapes button.
* Add support for thickLine code for processWizImage mode 10 (fillWizLine), used when selecting the shapes buttons and cycling through the shapes.
* Add support for thickLine code for processWizImage mode 10 (fillWizLine), used when selecting the shapes buttons and cycling through the shapes.
== SPY Fox In Hold the Mustard ==
* Find way to extract the level details from 'map(i)' file, for the Macintosh version.


==Russian versions==
==Russian versions==
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== 16bit Color Games ==
== 16bit Color Games ==
* Add support for Bink videos, maybe via DXA conversion?
* Add support for drawWizPolygonTransform 0x800000 flag, used when selecting slot to save game.
* Add support for drawWizPolygonTransform 0x800000 flag, used when selecting slot to save game.
* Add support for copyMaskWizImage 0x9000000 flag, used for fade effects.
* Add support for copyMaskWizImage 0x9000000 flag, used for fade effects.
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* The U32 code controls the players movements on field in basketball
* The U32 code controls the players movements on field in basketball
* The U32 code controls various aspects of the game in moonbase
* The U32 code controls various aspects of the game in moonbase
* The U32 code controls the players movements on field in soccer2004/soccermls


=== Backyard Baseball 2003 ===
=== Backyard Baseball 2003 ===
* Add support for fade effects, used when moving between menus.
* Add support for fade effects, used when moving between menus.
* The background of main menu is blank, when the game is first started, due to skipping the introduction videos.


=== Backyard Football 2002 ===
=== Backyard Football 2002 ===
* Add support for fade effects, used when moving between menus.
* Add support for fade effects, used when moving between menus.
* An array out of bounds error, when the computer picks a player, when choosing teams.
* Incorrect cursor color is shown in the Windows version when picking team members and when choosing a play.
* Incorrect cursor color is shown, when picking team members.
* Before the field goal and endzone backgrounds show, a black frame appears quickly. It looks like we're calling _moviePlay->handleNextFrame() at the wrong time.
* Black lines are shown on the field, when playing a game.
 
=== Backyard Soccer MLS Edition ===
* See [[Humongous Entertainment/Progress#Backyard Soccer|Backyard Soccer issues]].
* The cursor and ball leave a trail if they go over the GUI in the bottom part of the screen.
* During a penalty kick, the ball looks like it goes through the net before it bounces off the net.


=== Backyard Soccer 2004 ===
=== Backyard Soccer 2004 ===
* See [[Humongous Entertainment/Progress#Backyard Soccer|Backyard Soccer issues]] and [[Humongous Entertainment/Progress#Backyard Soccer MLS Edition|Backyard Soccer MLS Edition issues]].
* Add support for fade effects, used when moving between menus.
* Add support for fade effects, used when moving between menus.


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=== Moonbase Commander ===
=== Moonbase Commander ===
* Add support for additional wizImage compression types (4, others) used.
* Add support for additional wizImage compression types (4, others) used.
=== Pajama Sam: Games to Play on Any Day ===
* A freeze occurs, after the introduction of the Jumping Beans mini game.

Latest revision as of 10:20, 1 February 2024

General Issues

  • Add descumm support for the array changes in HE72+ games to help solve bugs.
  • Convert wizImage to image file (BMP?), when printing is requested, to allow printing of images by other programs.
  • Fix broken sync. of songs, if the game is paused during a song.
  • Dog and probably other games may write non-ASCII characters and '=' into .ini fields values.
 An example of such entry is highscore: "_HS=!$Q!B  Ñ‘=m4". Hex representation of the value is
 "21 24 51 21  42 20 20 a3 3d 6d 34". Probably we substitute non-ascii characters as well as '='
 by \xYY like it is done in C.

Backyard Soccer

  • Fix bad memory reads after scoring a goal: the game nukes the playing sound resource.
  • On rare occasions, the soccer ball can leave a trail over the GUI.

Blue's Birthday Adventure

  • Fix flood fill issue in the end minigame of the left adventure of the Yellow disc (screenshot).

Blue's Treasure Hunt

  • Add support for switching between the two sets of resource files, and detecting when that switching should occur.

Putt-Putt Saves the Zoo

Issues which effect demo and full version (HE72 version only)

  • When you encouner Kenya the lion cub for the first time, you see a short cutscene. When Kenya tries to jump, her back is teared off with waterfall drops. Actor 1 (Kenya) is an AUX image and actor 2 (Waterfall drops) is only displayed around Kenya (Not overlapping). But the complete background of actor 2 is been reset, causing the glitches.

Fun Shop titles

  • Add support for processWizImage modes 13, 14 & 15, used after selecting text button. Creates and displays the text written on cursor.
  • Add support for processWizImage mode 17, used draw circle when first selecting shapes button.
  • Add support for thickLine code for processWizImage mode 10 (fillWizLine), used when selecting the shapes buttons and cycling through the shapes.

Russian versions

  • The Russian company logo shown at the start of many games, is missing most of the white color sections. The missing sections use palette slot 255, palette slot 255 is skipped when setting the room's palette, due to a RGB of 255, 255, 255. Caused by a missing palette difference somewhere or maybe a color miscalculation in drawStripHE() ?

Freddi Fish 1

  • Input is disabled in the updated version, after clicking on Fiddler Crab (When he is still trapped in cage), if animation shown, starts with a shaking of the cage. This problem occurs in the original version too.

Freddi Fish and Luther's Water Worries

  • The updated version has a bad picture in the resources, which shows up as garbage, even in the original version. It crashes ScummVM (under Windows), and is caused by the cleanup of code in drawStripHE() in the past.

Pajama Sam 2

  • Add support for the custom localization code used to handle speech, in this particular port.

Future

  • Add sound compression support for music/speech files?
  • Add support for resource queuing, to help playing from CD?

16bit Color Games

  • Add support for drawWizPolygonTransform 0x800000 flag, used when selecting slot to save game.
  • Add support for copyMaskWizImage 0x9000000 flag, used for fade effects.

U32 library calls

Complete the U32 library calls, triggered by case 2001 of kernelGetFunctions/kernelSetFunctions. Unfortunately the U32 library calls are unique in each HE game series.

  • The U32 code controls the players movements on field in basketball
  • The U32 code controls various aspects of the game in moonbase

Backyard Baseball 2003

  • Add support for fade effects, used when moving between menus.

Backyard Football 2002

  • Add support for fade effects, used when moving between menus.
  • Incorrect cursor color is shown in the Windows version when picking team members and when choosing a play.
  • Before the field goal and endzone backgrounds show, a black frame appears quickly. It looks like we're calling _moviePlay->handleNextFrame() at the wrong time.

Backyard Soccer MLS Edition

  • See Backyard Soccer issues.
  • The cursor and ball leave a trail if they go over the GUI in the bottom part of the screen.
  • During a penalty kick, the ball looks like it goes through the net before it bounces off the net.

Backyard Soccer 2004

Freddi Fish 5

  • Add support for fade effects, which are used by the title screen.

Moonbase Commander

  • Add support for additional wizImage compression types (4, others) used.