Difference between revisions of "Voyeur"
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Dreammaster (talk | contribs) m (Added Strangerke to Voyeur engine developers list) |
(Added info about logo8.exe) |
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{{GameEngineDescription| | {{GameEngineDescription| | ||
name=Voyeur| | name=Voyeur| | ||
release=1993| | |||
image=https://www.scummvm.org/data/screenshots/voyeur/voyeur/voyeur_dos_en_1_5.jpg| | |||
alternateNames=| | alternateNames=| | ||
developer=[[Entertainment Software Partners]],<br />[[Philips|Philips P.O.V. Entertainment Group]]| | developer=[[Entertainment Software Partners]],<br />[[Philips|Philips P.O.V. Entertainment Group]]| | ||
Line 11: | Line 11: | ||
engineDeveloper=[[User:dreammaster|dreammaster]], [[User:strangerke|strangerke]]| | engineDeveloper=[[User:dreammaster|dreammaster]], [[User:strangerke|strangerke]]| | ||
dateAdded=February 17, 2014| | dateAdded=February 17, 2014| | ||
support= | support=Since ScummVM 1.7.0| | ||
purchase= | purchase=[[Where to get the games#Other Games|Yes]]| | ||
}} | }} | ||
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In the game, you play a private investigator hired by a wealthy family. You mainly interact with them via a simulated CCTV video camera system, spying on various family members and trying to accumulate the required evidence. | In the game, you play a private investigator hired by a wealthy family. You mainly interact with them via a simulated CCTV video camera system, spying on various family members and trying to accumulate the required evidence. | ||
==Installation== | |||
===Required data files === | |||
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation]. | |||
* *.voc | |||
* *.rl2 | |||
* *.blt | |||
* logo8.exe (for the opening animation) | |||
==TODO== | ==TODO== | ||
Line 27: | Line 36: | ||
==External links== | ==External links== | ||
*[https://en.wikipedia.org/wiki/Voyeur_%28video_game%29 Wikipedia article on Voyeur] | *[https://en.wikipedia.org/wiki/Voyeur_%28video_game%29 Wikipedia article on Voyeur] | ||
*[ | *[https://www.mobygames.com/game/1661/voyeur/ MobyGames entry for Voyeur] | ||
*[https://github.com/scummvm/scummvm/pull/436 WIP ScummVM Engine in Pull Request] | *[https://github.com/scummvm/scummvm/pull/436 WIP ScummVM Engine in Pull Request] | ||
[[Category:Engines]] | [[Category:Engines]] | ||
[[Category: | [[Category:Supported Games]] | ||
[[Category:Voyeur Games]] | [[Category:Voyeur Games]] |
Latest revision as of 04:25, 22 February 2024
Voyeur | ||
---|---|---|
First release | 1993 | |
Also known as | ||
Developed by | Entertainment Software Partners, Philips P.O.V. Entertainment Group | |
Published by | Interplay, Philips Interactive Media | |
Distributed by | ||
Platforms | DOS | |
Resolution | 320x200, 256 colors | |
Engine developer | dreammaster, strangerke | |
Date added to ScummVM | February 17, 2014 | |
Support | Since ScummVM 1.7.0 | |
Available for Purchase |
Yes |
Voyeur was one of the main flagship game for the Philips CD-i console on release in 1993. It was also released for DOS. It should be noted that:
- This game features nudity and adult themes, giving it a 18+ classification on release. It is thus unsuitable for children.
- Only the DOS version is currently playable. CD-i and Mac versions _may_ be supported in the future.
In the game, you play a private investigator hired by a wealthy family. You mainly interact with them via a simulated CCTV video camera system, spying on various family members and trying to accumulate the required evidence.
Installation
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
- *.voc
- *.rl2
- *.blt
- logo8.exe (for the opening animation)
TODO
- The audio tends to get out of sync with the video on longer videos. This may be fixed since I changed the getFrameRate() method in the RL2FileHeader class to return a Common::Rational. Needs to be checked.
- The doGossip routine currently uses two separate decoders but trying to use the first decoder again for a second video results in corrupted audio. Ideally, the reason for this should be figured out so the method only needs the single decoder.