Difference between revisions of "TwinE"
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usedBy=[[Little Big Adventure]]| | usedBy=[[Little Big Adventure]]| | ||
dateAdded=October 24, 2020| | dateAdded=October 24, 2020| | ||
release= | release=2.5.0 | ||
}} | }} | ||
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It is based on TwinEngine: https://github.com/xesf/twin-e (for reference) | It is based on TwinEngine: https://github.com/xesf/twin-e (for reference) | ||
== Development == | |||
There are several debug console commands that help you to debug the game faster. | |||
* '''toggle_freecamera''': Will allow you to move the camera freely around in the map. By default the keys s, y, x, c are used to move the camera. (Use the key v to place the hero at the center of the camera) | |||
* '''hero_pos''': Set the hero position. You can also use (by default) the key '''v''' that is bound to spawning the actor at the current center of the camera. | |||
* '''give_allitems''' | |||
* '''give_key [<amount>]''' | |||
* '''give_gas [<amount>]''' | |||
* '''give_kashes [<amount>]''' | |||
* '''change_scene <scene_id>''' | |||
*'''toggle_godmode''' | |||
There are a few more commands - just use the '''help''' command to get a complete list of the commands | |||
A great resource of information is http://lbafileinfo.kaziq.net/ | |||
A list of bugs and feature requests can be found on our bug tracker: https://bugs.scummvm.org/query?component=Engine%3A+TwinE | |||
== Debugging == | |||
The engine supports the [[Boot Params|boot parameter]] option and allows you to activate [[Debugging ScummVM|debug channels]]. To e.g. debug the scripts in room 49 you can do: | |||
./scummvm --debug-channels-only --debugflags=scripts,imgui -d3 -b 49 lba-de | |||
===Room list=== | |||
Find the ids of the room in the <code>enum LBA1SceneId</code> in [https://github.com/scummvm/scummvm/blob/master/engines/twine/shared.h shared.h] | |||
== New Feature == | |||
* High resolution mode (1024x768) | |||
* Achievements from Dotemu release | |||
* Midi as mp3/ogg/flac for Dotemu release | |||
*Mouse and joystick for input | |||
== OpenSource == | |||
[2.21] released the source code of lba1 and lba2 on github. | |||
* https://github.com/2point21/lba1-classic | |||
* https://github.com/2point21/lba2-classic | |||
[[Category:Engines]] | [[Category:Engines]] | ||
[[Category:Engines Supporting Text-to-Speech]] |
Latest revision as of 12:35, 8 October 2024
TwinE | ||
---|---|---|
Engine developer | mgerhardy | |
Companies that used it | Adeline Software International | |
Games that use it | Little Big Adventure | |
Date added to ScummVM | 2020-10-24 | |
First release containing it | 2.5.0 |
This engine runs the adventure game Little Big Adventure by Adeline Software International.
It is based on TwinEngine: https://github.com/xesf/twin-e (for reference)
Development
There are several debug console commands that help you to debug the game faster.
- toggle_freecamera: Will allow you to move the camera freely around in the map. By default the keys s, y, x, c are used to move the camera. (Use the key v to place the hero at the center of the camera)
- hero_pos: Set the hero position. You can also use (by default) the key v that is bound to spawning the actor at the current center of the camera.
- give_allitems
- give_key [<amount>]
- give_gas [<amount>]
- give_kashes [<amount>]
- change_scene <scene_id>
- toggle_godmode
There are a few more commands - just use the help command to get a complete list of the commands
A great resource of information is http://lbafileinfo.kaziq.net/
A list of bugs and feature requests can be found on our bug tracker: https://bugs.scummvm.org/query?component=Engine%3A+TwinE
Debugging
The engine supports the boot parameter option and allows you to activate debug channels. To e.g. debug the scripts in room 49 you can do:
./scummvm --debug-channels-only --debugflags=scripts,imgui -d3 -b 49 lba-de
Room list
Find the ids of the room in the enum LBA1SceneId
in shared.h
New Feature
- High resolution mode (1024x768)
- Achievements from Dotemu release
- Midi as mp3/ogg/flac for Dotemu release
- Mouse and joystick for input
OpenSource
[2.21] released the source code of lba1 and lba2 on github.