Difference between revisions of "Castle Master II: The Crypt"
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Latest revision as of 08:39, 12 November 2024
Castle Master II: The Crypt | ||
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No Screenshot Available | ||
First release | 1990 | |
Also known as | N/A | |
Developed by | Incentive Software | |
Published by | Domark Limited, The Hit Squad | |
Distributed by | Incentive Software, Ubisoft France SAS, Domark Limited | |
Platforms | DOS, Amiga, AtariST, Commodore64, ZX Spectrum, AmstradCPC | |
Resolution | 320x200, 16 colors (DOS, EGA) | |
Engine | Freescape | |
Support | Since ScummVM X.X.0 | |
Available for Purchase |
No |
A number of copies of Castle Master came with an additional exclusive game called The Crypt. It uses the same Freescape game engine and continues the original plot. In this chapter, you'll have to free your beloved by entering and exploring a 3D crypt, activating lifts and exploring the various floors.
Installation
For more information on how ScummVM uses game data files, see the user documentation.
Castle Master was released in a number of platforms over the years. Depending on release you have, you need to extract and/or copy different files.
ZX Spectrum releases
(TODO)
DOS releases
(TODO)
Other releases and demos
(TODO)
Cheats
(TODO)
Bugs
This is an incomplete list of bugs in the original implementation, indicating if the bug is already fixed (✓) or not fixed (✗) in ScummVM:
(TODO)
Guides and Walkthroughs
Castle Master is not exactly the same in different platforms. While the areas are the same, they feature puzzles with different solutions. We compile a list of walkthroughs for different platforms:
(TODO)