Difference between revisions of "Gob/Bugs"
< Gob
Jump to navigation
Jump to search
(Created Gob Known Bugs page.) |
(Added another gob2 bug) |
||
(12 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
This is a list of known bugs in the games that also occur in the original interpreters. | This is a list of known bugs in the games that also occur in the original interpreters. | ||
= Urban Runner = | = Gobliiins (gob1) = | ||
== Fixed in ScummVM == | |||
* Gobliiins stuck after restart from UOTODDV {{Tracker|id=4909}} | |||
* Gobliiins stuck after restart from ICVGCGT {{Tracker|id=5359}} | |||
== Not Fixed in ScummVM == | |||
* Scene 12: Inside the Wizard’s House FTQKVLE - Reloading this scene when the Bee is sitting on the top shelf results in bee continuing to fly round i.e. state not cleared {{Tracker|id=6320}} | |||
* Scene 14: The Carrot Patch EWDGPNL - Punching the carrot with the key to release it also causes the stick you dropped earlier to vanish {{Tracker|id=6321}} | |||
= Gobliins 2 (gob2) = | |||
* Anvil and Stool hotspots in Forge in wrong place {{Tracker|id=6326}} | |||
* Can't select Fingus or Winkle when clicking on stairs {{Tracker|id=6953}} | |||
= Goblins Quest 3 (gob3) = | |||
* Coin available in alchemist's lab when it shouldn't {{Tracker|id=6328}} | |||
* Missing animation - King Bodd's slipper {{Tracker|id=4618}} | |||
= Woodruff And The Schnibble Of Azimuth (woodruff) = | |||
= Bargon Attack (bargon) = | |||
= Lost In Time (lost) = | |||
= Fascination (fascination) = | |||
= Urban Runner (urban) = | |||
== Known Warnings == | == Known Warnings == | ||
* Couldn't open video "hmx7-44" | * Couldn't open video "hmx7-44" | ||
* Couldn't open video "hin11-1" | |||
* Couldn't open video "hnr11-7" | |||
* Couldn't open video "MXRAMPART" | |||
== Fixed in ScummVM == | == Fixed in ScummVM == | ||
Line 9: | Line 37: | ||
== Not Fixed in ScummVM == | == Not Fixed in ScummVM == | ||
* In Hotel scenes, music level is too high and drowns out speech. | * In Hotel scenes, music level is too high and drowns out speech. | ||
** Can be avoided by pressing down button on Mobile Phone and clicking to set Music Off. |
Latest revision as of 06:02, 20 November 2024
This is a list of known bugs in the games that also occur in the original interpreters.
Gobliiins (gob1)
Fixed in ScummVM
- Gobliiins stuck after restart from UOTODDV [Bug #4909]
- Gobliiins stuck after restart from ICVGCGT [Bug #5359]
Not Fixed in ScummVM
- Scene 12: Inside the Wizard’s House FTQKVLE - Reloading this scene when the Bee is sitting on the top shelf results in bee continuing to fly round i.e. state not cleared [Bug #6320]
- Scene 14: The Carrot Patch EWDGPNL - Punching the carrot with the key to release it also causes the stick you dropped earlier to vanish [Bug #6321]
Gobliins 2 (gob2)
- Anvil and Stool hotspots in Forge in wrong place [Bug #6326]
- Can't select Fingus or Winkle when clicking on stairs [Bug #6953]
Goblins Quest 3 (gob3)
- Coin available in alchemist's lab when it shouldn't [Bug #6328]
- Missing animation - King Bodd's slipper [Bug #4618]
Woodruff And The Schnibble Of Azimuth (woodruff)
Bargon Attack (bargon)
Lost In Time (lost)
Fascination (fascination)
Urban Runner (urban)
Known Warnings
- Couldn't open video "hmx7-44"
- Couldn't open video "hin11-1"
- Couldn't open video "hnr11-7"
- Couldn't open video "MXRAMPART"
Fixed in ScummVM
Not Fixed in ScummVM
- In Hotel scenes, music level is too high and drowns out speech.
- Can be avoided by pressing down button on Mobile Phone and clicking to set Music Off.