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== About ==
== About ==
All games are supported and *should* work, but they have not all been tested.
ScummVM has been ported to the [[Sony]] PlayStation 3.  


== Prerequisites ==
For more information, including how to install and use ScummVM, see the [https://docs.scummvm.org/en/latest/other_platforms/playstation_3.html PlayStation 3 page] in the [https://docs.scummvm.org/ ScummVM user documentation].
* A homebrew enabled PlayStation 3 console. As of now that mostly means having a custom firmware installed. Obtaining and installing such a software is out of the scope of this document. Sorry, but you're on your own for that one.
* At least one ScummVM supported game. The list of compatible games can be seen here: http://www.scummvm.org/compatibility/
The page http://wiki.scummvm.org/index.php/Where_to_get_the_games references some places where those games can be bought. Demonstration versions for most of the supported games are downloadable on http://scummvm.org/demos/
* An USB drive.


== Installing ==
== Developer information ==
From a computer, download the installable package of the PS3 port from ScummVM's main site. It should be a .pkg file. Copy it to an USB drive.
After having plugged the USB drive to you PS3, the installation package should appear in the XMB under the "Games > Install Package" menu. Installing it copies ScummVM and its dependencies to your PS3's hard drive. It also adds the "Games > PlayStation 3 > ScummVM" XMB entry which is to be used to launch ScummVM.


== Configuring and playing games ==
=== Building from source ===
The user manual describes how to add games to ScummVM and launch them : http://wiki.scummvm.org/index.php/User_Manual
This port of ScummVM to the PS3 is based on SDL2. It uses the open-source PSL1GHT SDK, with local modifications.


== PlayStation 3 Specifics ==
The dependencies needed to build it are:
Games can be launched either from an USB drive or from the internal hard drive. The internal hard drive has better performance though.
Savegames are wrote in the /hdd0/game/SCUM12000/saves folder.


== Joypad button mapping ==
* The toolchain from https://github.com/ps3aqua/ps3toolchain
* Left stick => Mouse
* The PS3 libraries from https://github.com/ps3aqua/ps3libraries
* Cross      => Left mouse button
* SDL2 from https://github.com/ps3aqua/SDL2_PSL1GHT
* Circle    => Right mouse button
* Triangle  => Game menu (F5)
* Square    => Escape
* Start      => ScummVM's in global game menu
* Select    => Toggle virtual keyboard
* L1        => AGI predictive input dialog
 
== Building from source ==
This port of ScummVM to the PS3 is based on SDL. It uses the open source SDK PSL1GHT.
 
The dependencies needed to build it are :
 
* The toolchain from https://github.com/ps3dev/ps3toolchain
* SDL from https://github.com/zeldin/SDL_PSL1GHT
* ScummVM from https://github.com/scummvm/scummvm
* ScummVM from https://github.com/scummvm/scummvm


Once all the dependencies are correctly setup, an installable package can be obtained from source by issuing the following command :
Once all the dependencies are correctly set up, an installable package can be obtained from source by issuing the following command:


<code>
./configure --host=ps3 && make ps3pkg
./configure --host=ps3 && make ps3pkg
</code>
Alternatively, one may just the [[Compiling_ScummVM/Docker|ScummVM Docker toolchain for PS3]]. It's cross-platform, reproducible, much easier and quicker to set up, and it guarantees that you are using the same libraries versions used to produce the daily development builds.
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