Difference between revisions of "Kyra"

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=== TODO ===
=== TODO ===
* fix gfx bugs (mostly room 52, also some other rooms override parts of the interface)
* fix gfx bugs (mostly room 52, also some other rooms override parts of the interface and when entering room 12 for the first time)
* implement the missing opcodes (see [[Kyra opcodes]] for a list of unimplemented/unused opcodes)
* implement the missing opcodes (see [[Kyra opcodes]] for a list of unimplemented/unused opcodes)
* implement sfx
* implement sfx

Revision as of 11:10, 17 January 2006

Status of the Kyra engine

The current Kyrandia engine in the ScummVM CVS can play through Kyrandia 1; some graphics glitches still exist and sound/music is not perfect yet. CD version (including voice output) is working. The data file (kyra.dat) needed can be found in the cvs module "engine-data" (latest version of kyra.dat).

Help is welcome. If you want to help look at our IRC channel for cyx or LordHoto and ask them how you could help.

Kyrandia 1 should be completeable now.

TODO

  • fix gfx bugs (mostly room 52, also some other rooms override parts of the interface and when entering room 12 for the first time)
  • implement the missing opcodes (see Kyra opcodes for a list of unimplemented/unused opcodes)
  • implement sfx
  • implement the menu
  • implement of the credits
  • implement voice playing in the hardcoded sequences

Status of the Source Release

Negotiations for the release of the source to Kyrandia (and possible freeware release) have been conducted with Electronic Arts LA. The original code and assets from the Westwood-era have been confirmed to still exist on backups.

Action has stalled, mostly due to confusion over the franchise ownership and licensing. As of the last update, EA has reconfirmed their ownership of the rights.

Tech info

The items and the map list include tips for the game, do not look at them if you want to play the game on your own.

Kyrandia 1

Kyrandia 2: Hand of Fate

External links