Difference between revisions of "Tinsel/Bugs"
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Revision as of 20:48, 1 December 2008
Here is a list of known bugs that occured in the original versions of Discworld 1 and 2
- In act 3, if you cut the belt of the custard king (ex dunny king) machine in the square,
the dunnyman can walk behind the left cylinder of the machine.
- The Dibbler in the square seems to be made of 2 different "layers": himself and his hands
holding his tray with goods. Sometimes, Rincewind can walk between these two layers (i.e.
for a moment we see Rincewind in front of the Dibbler, and the Dibbler's hands with the
tray are shown in front of Rincewind).
- In the woods, if you raise the bucket from the well and click on the crank again, we see
the same animation where Rincewind pulls the bucket up (when it's already up), and we end
up with a picture of the bucket and the rope going through it, as if there are two buckets,
one lifted up, and one down the well.
- The scene where Rincewind finds the dragon's loot at the end of act 1 is
severely bugged. Rincewind and the dragon's treasure constantly dissappear
and reappear, and Rincewind's animations constantly restart (e.g. the
animation where he enters the scene, the animation where he stuffs the
treasure into the trunk and so on). The buggy animation is directly related to the
subtitles speed. If the subtitles speed slider is moved all the way to the left (fast
subtitles/no delay), the scene is shown correctly.
Subtitle speed seems to cause other glitches much earlier in the game, e.g. at
the very beginning, when Rincewind gets out of his bed.
- After finishing the game, after the ending animation and the credits screen,
we are taken back to the title screen (where it says "Press any key to start").
If the game is started again, its state hasn't been reset so all the actors
are in the state they were in act 3/4 - i.e. the luggage is awake, the dean is
missing, the sleazy guy in in prison and so on.
- When you ask the Lecturer of Recent Runes (in the Dining Room) about the
librarian, the subtitles say "No, no, no." while the voice-over says "Did
you get the number of that donkey cart?" It is probably the sample that is
wrong, not the script, since the sample IDs are played in order. (Only in
English V2?)
- When examining the trapdoor in the broken drum, its description ("Hmmmm...
that characteristic scent of turpentine, crushed cockroaches and recycled
beer!") does not fit on screen.
- While talking to the amazon at the square in act 3, using the "cloud" dialog option makes
Rincewind ask the amazon for help. During the conversation, Rincewind mentions "you have
a point there, possibly two". At that point, Rincewind oggles over the amazon's breasts,
and she turns around and slaps him, making him spin around. That animation is buggy. The
amazon never turns around, Rincewind spins on his own, then Rincewind is shown lying down
immediately, and then he flashes back to his standing position again.