Difference between revisions of "Christmas Card 1992"
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{{GameDescription| | {{GameDescription| | ||
name=Christmas Card 1992| | name=Christmas Card 1992| | ||
image=[[Image:scummvm_xmas_1992.jpg|256px]]| | |||
release=1992| | release=1992| | ||
alternateNames=Xmas Card 1992| | alternateNames=Xmas Card 1992| | ||
publisher=[[Sierra]]| | publisher=[[Sierra]]| | ||
developer=[[Sierra]]| | developer=[[Sierra]]| | ||
distributor=[[Sierra]]| | |||
platforms=MS-DOS| | platforms=MS-DOS| | ||
engine=[[SCI]]| | engine=[[SCI]]| | ||
support= | support=Since ScummVM 1.2.0| | ||
purchase= | resolution=320x200 256 color| | ||
purchase=Available from our<br/>[http://www.scummvm.org/demos demos] page | |||
}} | }} | ||
'''Christmas Card 1992''' is the name to which Sierra's fourth Christmas Card program is most commonly referred. | '''Christmas Card 1992''' is the name to which Sierra's fourth Christmas Card program is most commonly referred. Like the other christmas cards, it was distributed to stores by Sierra and was intended to showcase the color and sound capabilities of the computer for sale, as well as showcase the capabilities of Sierra's SCI engine. | ||
== | This card was intended to show off the animation capabilities of the SCI engine, as well as it's color capabilities. It returns to Sierra's Christmas card roots of showing animated Christmas scenery while Christmas music plays in the background. | ||
==Installation== | |||
===Required data files === | |||
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation]. | |||
WARNING: Unlike other games, SCI games have significant variation in the naming of required files. | |||
They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD. | |||
Unless otherwise specified, do '''NOT''' remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs. | |||
Copy all files to the game directory. Some games need additional work: | |||
'''''Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files''''' | |||
* Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. <code>copy /b RESOURCE.p0* RESOURCE.000</code> on Windows, or <code>cat RESOURCE.p0* > RESOURCE.000</code> on *nix). | |||
* Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. <code>copy /b RESOURCE.a0* RESOURCE.AUD</code> on Windows, or <code>cat RESOURCE.a0* > RESOURCE.AUD</code> on *nix). | |||
[[Category:SCI Games]] | [[Category:SCI Games]] | ||
[[Category:Supported Games]] |
Latest revision as of 00:26, 16 February 2021
Christmas Card 1992 | ||
---|---|---|
First release | 1992 | |
Also known as | Xmas Card 1992 | |
Developed by | Sierra | |
Published by | Sierra | |
Distributed by | Sierra | |
Platforms | MS-DOS | |
Resolution | 320x200 256 color | |
Engine | SCI | |
Support | Since ScummVM 1.2.0 | |
Available for Purchase |
Available from our demos page |
Christmas Card 1992 is the name to which Sierra's fourth Christmas Card program is most commonly referred. Like the other christmas cards, it was distributed to stores by Sierra and was intended to showcase the color and sound capabilities of the computer for sale, as well as showcase the capabilities of Sierra's SCI engine.
This card was intended to show off the animation capabilities of the SCI engine, as well as it's color capabilities. It returns to Sierra's Christmas card roots of showing animated Christmas scenery while Christmas music plays in the background.
Installation
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
WARNING: Unlike other games, SCI games have significant variation in the naming of required files.
They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.
Unless otherwise specified, do NOT remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs.
Copy all files to the game directory. Some games need additional work:
Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files
- Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g.
copy /b RESOURCE.p0* RESOURCE.000
on Windows, orcat RESOURCE.p0* > RESOURCE.000
on *nix). - Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g.
copy /b RESOURCE.a0* RESOURCE.AUD
on Windows, orcat RESOURCE.a0* > RESOURCE.AUD
on *nix).