Difference between revisions of "Jones in the Fast Lane"

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{{GameDescription|
{{GameDescription|
name=Jones in the Fast Lane|
name=Jones in the Fast Lane|
image=https://www.scummvm.org/data/screenshots/sci/jones/jones_dos_en_2_1.jpg|
release=1991|
release=1991|
alternateNames=|
alternateNames=Keeping Up With Jones|
publisher=[[Sierra]]|
publisher=[[Sierra]]|
developer=[[Sierra]]|
developer=[[Sierra]]|
platforms=MS-DOS|
platforms=MS-DOS|
resolution=320x200, 256 and 16 colors|
engine=[[SCI]]|
engine=[[SCI]]|
support=Since ScummVM 1.2.0
support=Since ScummVM 1.2.0
}}
}}
'''Jones in the Fast Lane''' is a life simulation game.  The game is setup like a board game.  The player can move about the board freely within the time allotted per turn.  Time is used by moving to a new location and by doing things such as working or resting.  Each turn represents one week in the player's life.  The goal of the game is to attain the level of money, happiness, status, and education as chosen by the player before the game began.
'''Jones in the Fast Lane''' is a life simulation game.  The game is setup like a board game.  The player can move about the board freely within the time allotted per turn.  Time is used by moving to a new location and by doing things such as working or resting.  Each turn represents one week in the player's life.  The goal of the game is to attain the level of money, happiness, status, and education as chosen by the player before the game began.
==Installation==
===Required data files===
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation].
WARNING: Unlike other games, SCI games have significant variation in the naming of required files.
They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.
Unless otherwise specified, do '''NOT''' remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs.
Copy all files to the game directory. Some games need additional work:
'''''Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files'''''
* Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. <tt>copy /b RESOURCE.p0* RESOURCE.000</tt> on Windows, or <tt>cat RESOURCE.p0* > RESOURCE.000</tt> on *nix).
* Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. <tt>copy /b RESOURCE.a0* RESOURCE.AUD</tt> on Windows, or <tt>cat RESOURCE.a0* > RESOURCE.AUD</tt> on *nix).


==External links==
==External links==
*[http://en.wikipedia.org/wiki/Jones_in_the_Fast_Lane Wikipedia article on Jones in the Fast Lane]
*[https://en.wikipedia.org/wiki/Jones_in_the_Fast_Lane Wikipedia article on Jones in the Fast Lane]
*[http://www.mobygames.com/game/jones-in-the-fast-lane Mobygames article on Jones in the Fast Lane]
*[https://www.mobygames.com/game/370/jones-in-the-fast-lane/ Mobygames article on Jones in the Fast Lane]
*[https://www.mobygames.com/game/1004/jones-in-the-fast-lane-cd-rom/ Mobygames article on Jones in the Fast Lane (CD)]
*[https://www.scummvm.org/screenshots/sierra/sci:jones/ Screenshots]


[[Category:Supported Games]]
[[Category:SCI Games]]
[[Category:SCI Games]]

Latest revision as of 18:41, 28 June 2023

Jones in the Fast Lane
jones_dos_en_2_1.jpg
First release 1991
Also known as Keeping Up With Jones
Developed by Sierra
Published by Sierra
Distributed by (unknown)
Platforms MS-DOS
Resolution 320x200, 256 and 16 colors
Engine SCI
Support Since ScummVM 1.2.0
Available for
Purchase
No

Jones in the Fast Lane is a life simulation game. The game is setup like a board game. The player can move about the board freely within the time allotted per turn. Time is used by moving to a new location and by doing things such as working or resting. Each turn represents one week in the player's life. The goal of the game is to attain the level of money, happiness, status, and education as chosen by the player before the game began.

Installation

Required data files

For more information on how ScummVM uses game data files, see the user documentation.

WARNING: Unlike other games, SCI games have significant variation in the naming of required files.

They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.

Unless otherwise specified, do NOT remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs.

Copy all files to the game directory. Some games need additional work:

Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files

  • Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. copy /b RESOURCE.p0* RESOURCE.000 on Windows, or cat RESOURCE.p0* > RESOURCE.000 on *nix).
  • Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. copy /b RESOURCE.a0* RESOURCE.AUD on Windows, or cat RESOURCE.a0* > RESOURCE.AUD on *nix).


External links