Jones in the Fast Lane

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Jones in the Fast Lane
First release 1991
Also known as Keeping Up With Jones
Developed by Sierra
Published by Sierra
Distributed by (unknown)
Platforms MS-DOS
Resolution 320x200, 256 and 16 colors
Engine SCI
Support Since ScummVM 1.2.0
Available for

Jones in the Fast Lane is a life simulation game. The game is setup like a board game. The player can move about the board freely within the time allotted per turn. Time is used by moving to a new location and by doing things such as working or resting. Each turn represents one week in the player's life. The goal of the game is to attain the level of money, happiness, status, and education as chosen by the player before the game began.


Required data files

For more information on how ScummVM uses game data files, see the user documentation.

WARNING: Unlike other games, SCI games have significant variation in the naming of required files.

They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.

Unless otherwise specified, do NOT remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs.

Copy all files to the game directory. Some games need additional work:

Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files

  • Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. copy /b RESOURCE.p0* RESOURCE.000 on Windows, or cat RESOURCE.p0* > RESOURCE.000 on *nix).
  • Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. copy /b RESOURCE.a0* RESOURCE.AUD on Windows, or cat RESOURCE.a0* > RESOURCE.AUD on *nix).

External links