Difference between revisions of "AGIWiki/Sound command"

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== Example ==
== Example ==
<syntax type="C++">
<syntaxhighlight lang="cpp">
load.sound(22);
load.sound(22);
sound(22, f99);
sound(22, f99);
</syntax>
</syntaxhighlight>


== Required Interpreter Version ==
== Technical Information ==


Available in all AGI versions.
{| border="1" cellpadding="2"
 
| style="background-color: #efefef" | '''Required interpreter version'''
== Bytecode Value ==
| Available in all AGI versions
 
|-
    0x63
| style="background-color: #efefef" | '''Bytecode value'''
| 0x63
|}
   
   
== See Also ==
== See Also ==
Line 39: Line 41:


* [[AGIWiki/WinAGI|WinAGI]] help file
* [[AGIWiki/WinAGI|WinAGI]] help file
[[Category:AGIWiki/Sounds Commands]]

Latest revision as of 15:07, 25 October 2018

AGIWiki


sound

The sound command plays a loaded sound resource.

Syntax

sound(byt SOUNDNUM, flg fDONE);

Remarks

The sound must be loaded with the load.sound command before it can be played.

The flag fDONE is cleared before the sound starts. When the sound stops playing (by reaching the end of the resource, or by issuing the stop.sound command) fDONE is set to TRUE.

If a sound is currently being played, it will stop, and its done flag will be set before this sound is played.

Example

load.sound(22);
sound(22, f99);

Technical Information

Required interpreter version Available in all AGI versions
Bytecode value 0x63

See Also

Sources