Difference between revisions of "AGIWiki/posn"
m |
m (Text replacement - "</source>" to "</syntaxhighlight>") |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 3: | Line 3: | ||
{{AGIWiki/Test commands}} | {{AGIWiki/Test commands}} | ||
The '''posn''' command returns TRUE if the screen coordinates of the screen object's bottom left pixel is within a specified region. | The '''posn''' command returns TRUE if the screen coordinates of the screen object's bottom left pixel is within a specified region. | ||
== Syntax == | == Syntax == | ||
Line 24: | Line 22: | ||
== Example == | == Example == | ||
< | <syntaxhighlight lang="cpp"> | ||
if (posn(o1, 0, 120, 60, 130)) { | if (posn(o1, 0, 120, 60, 130)) { | ||
print("the object's lower left corner is in the box"); | print("the object's lower left corner is in the box"); | ||
} | } | ||
</ | </syntaxhighlight> | ||
== Technical Information == | == Technical Information == | ||
Latest revision as of 15:11, 25 October 2018
Test commands |
The posn command returns TRUE if the screen coordinates of the screen object's bottom left pixel is within a specified region.
Syntax
Remarks
Test commands are only valid in an if statement.
The region to be tested is bounded by (X1, Y1) - (X2, Y2).
The position test commands (posn, center.posn, right.posn, and obj.in.box) are used to determine if a screen object's position is within a certain area.
The bottom left pixel of a screen object's view is its reference point. The posn command tests the location of this reference point.
However, sometimes a programmer needs to test for positions relative to the center or right edge of the object. This could be done by using the posn command and the object's width and performing some additional mathematical commands. Sierra included the additional position test commands to make it easier to check for these conditions.
Example
if (posn(o1, 0, 120, 60, 130)) {
print("the object's lower left corner is in the box");
}
Technical Information
Required interpreter version | Available in all AGI versions |
Bytecode value | 11 (0x0B hex) |
See Also
Sources
- WinAGI help file