Difference between revisions of "AGIWiki/Screen objects"

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== Maximum Screen Objects ==
== Maximum Screen Objects ==
The size of the screen object table is set by the Maximum Screen Objects property of the game's OBJECT file. The interpreter allocates memory for the screen object table based on the Maximum Screen Objects value when the game starts. The size of the table cannot be adjusted after that.
The size of the [[AGIWiki/Screen object table|screen object table]] is set by the Maximum Screen Objects property of the game's [[AGIWiki/OBJECT file|OBJECT]] file. The interpreter allocates [[AGIWiki/Managing resources|memory]] for the screen object table based on the Maximum Screen Objects value when the game starts. The size of the table cannot be adjusted after that.


This number varies between
This size varies between 15 - 16 usually.


== Sources ==
== Sources ==


Some of the content of this page was taken from the [[AGIWiki/AGI Studio|AGI Studio]] & [[AGIWiki/WinAGI|WinAGI]] help files.
Some of the content of this page was taken from the [[AGIWiki/AGI Studio|AGI Studio]] & [[AGIWiki/WinAGI|WinAGI]] help files.

Latest revision as of 10:51, 21 February 2016

AGIWiki


Maximum Screen Objects

The size of the screen object table is set by the Maximum Screen Objects property of the game's OBJECT file. The interpreter allocates memory for the screen object table based on the Maximum Screen Objects value when the game starts. The size of the table cannot be adjusted after that.

This size varies between 15 - 16 usually.

Sources

Some of the content of this page was taken from the AGI Studio & WinAGI help files.