Difference between revisions of "SCI/Fan Games/Z"
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{{FanGame| | {{FanGame| | ||
name=Zork Demo| | name=Zork Demo| | ||
image= | image=[[File:Zork-sci-text.png|256px]]| | ||
release=July 28, 2014| | release=July 28, 2014| | ||
versions=| | versions=| | ||
alternateNames=| | alternateNames=| | ||
developer=[[SCIWiki/ | developer=[[SCIWiki/Gumby|gumby]]| | ||
platforms=DOS| | platforms=DOS| | ||
engine=[[SCI]]| | engine=[[SCI]]| | ||
Line 19: | Line 19: | ||
Here's a list of what's fixed in the latest version: | Here's a list of what's fixed in the latest version: | ||
* Completely rewrote and fully implemented the Queue and QueueInterrupt functions (this is what makes the 'daemons' or 'timers' work) | |||
* Fixed Random() function implementation, it was generating negative numbers but code was expecting only positive ones | |||
* Fixed parsing of preposition 'at' | |||
* Fixed JigsUp (death handler) functionality - wasn't referring to correct text res # to pull the values from | |||
* Array-driven print functionality had their parameter values swapped | |||
* Fixed printing random values from text res when index contained mathematical operation (LeakDaemon) | |||
* Cosmetic: Changed room scripts to be named the actual room instead of 'rmXXX' | |||
* Fixed issue with attempting to print a single integer with the AppendMsgBuffer routine | |||
* Vocabulary: When a word is both a noun and an adjective, only give it the noun class. Otherwise parsing was failing under certain scenarios (this was a fun one, I'll have to do a write-up on it at some point) | |||
Out of heap errors are less frequent too. I was able to score upwards of 150 points in this version before the game crashed on me. | Out of heap errors are less frequent too. I was able to score upwards of 150 points in this version before the game crashed on me. | ||
==== External Links ==== | ==== External Links ==== | ||
*[http://sciprogramming.com/fangames.php?action=review&id=27 Game's Info page at SCIProgramming] | *[http://sciprogramming.com/fangames.php?action=review&id=27 Game's Info page at SCIProgramming] | ||
<br /> | |||
== Zork I: The Great Underground Empire == | |||
{{FanGame| | |||
name=Zork I: The Great Underground Empire| | |||
image=[[File:Zork-pnc.png|256px]]| | |||
release=December 21, 2017| | |||
versions=| | |||
alternateNames=| | |||
developer=[[SCIWiki/Gumby|gumby]]| | |||
engine=[[SCI]]| | |||
support=Since ScummVM 2.1.0 | |||
}} | |||
'''Zork I: The Great Underground Empire''' is a freeware fan-created adventure game demo using the SCI engine. | |||
==== Game Description ==== | |||
Whereas the Zork Demo was a port of the classic Zork to SCI as a text adventure, this is a remake of Zork, turning it into a point-and-click game adventure game. | |||
The full game has not been implemented yet, but it's pretty polished and the player is able to score 45 total points. | |||
==== External Links ==== | |||
*[http://sciprogramming.com/fangames.php?action=review&id=203 Game's info page at SCIprogramming.com] | |||
[[Category:Fan Games]] | [[Category:Fan Games]] |
Latest revision as of 23:16, 29 September 2019
Zork Demo
Zork Demo | ||
---|---|---|
First release | July 28, 2014 | |
Versions | ||
Also known as | ||
Developed by | gumby | |
Engine | SCI | |
Support | Since ScummVM 1.2.0 |
Zork Demo is a freeware fan-created adventure game demo using the SCI engine that is an implementation of the Infocom text adventure, Zork.
Game Description
The beginning results of a tool currently under development. Eventually will be a fully-playable game.
Port of Zork to SCI.
Here's a list of what's fixed in the latest version:
- Completely rewrote and fully implemented the Queue and QueueInterrupt functions (this is what makes the 'daemons' or 'timers' work)
- Fixed Random() function implementation, it was generating negative numbers but code was expecting only positive ones
- Fixed parsing of preposition 'at'
- Fixed JigsUp (death handler) functionality - wasn't referring to correct text res # to pull the values from
- Array-driven print functionality had their parameter values swapped
- Fixed printing random values from text res when index contained mathematical operation (LeakDaemon)
- Cosmetic: Changed room scripts to be named the actual room instead of 'rmXXX'
- Fixed issue with attempting to print a single integer with the AppendMsgBuffer routine
- Vocabulary: When a word is both a noun and an adjective, only give it the noun class. Otherwise parsing was failing under certain scenarios (this was a fun one, I'll have to do a write-up on it at some point)
Out of heap errors are less frequent too. I was able to score upwards of 150 points in this version before the game crashed on me.
External Links
Zork I: The Great Underground Empire
Zork I: The Great Underground Empire | ||
---|---|---|
First release | December 21, 2017 | |
Versions | ||
Also known as | ||
Developed by | gumby | |
Engine | SCI | |
Support | Since ScummVM 2.1.0 |
Zork I: The Great Underground Empire is a freeware fan-created adventure game demo using the SCI engine.
Game Description
Whereas the Zork Demo was a port of the classic Zork to SCI as a text adventure, this is a remake of Zork, turning it into a point-and-click game adventure game.
The full game has not been implemented yet, but it's pretty polished and the player is able to score 45 total points.