Difference between revisions of "The Madness of Roland"
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{{GameDescription| | {{GameDescription| | ||
name=The Madness of Roland| | name=The Madness of Roland| | ||
image=[[File: | image=[[File:The_mandness_of_roland_cover.jpg]]| | ||
release= | release=1992| | ||
alternateNames= | alternateNames=roland| | ||
developer=[[HyperBole Studios]]| | developer=[[HyperBole Studios]]| | ||
publisher= | publisher=| | ||
distributor= | distributor=| | ||
platforms=Windows | platforms=MPC, Windows 3.1| | ||
resolution=640x480, 256 colors| | resolution=640x480, 256 colors| | ||
engine=[[VirtualCinema]]| | engine=[[VirtualCinema]]| | ||
Line 14: | Line 14: | ||
}} | }} | ||
'''''The | '''''The Madness of Roland''''' is an interactive novel and audiobook with FMV cutscenes that adapts the epic poem Orlando Furioso about medieval French king Charlemagne's heroic paladin Roland who falls tragically in love with sorceress Angelica and loses his mind. | ||
== Versions == | == Versions == | ||
* PC: | * PC: 1 CD | ||
== Gameplay == | == Gameplay == | ||
The game was built using Visual Basic 3 and has Windows Forms used within the game. I believe we can implement most of it and create a simple UI that will handle some of the form interactions. | |||
It has some game flags that records the user interaction with some of the screens which can lead to different endings, but most of the game can be played freely, choosing any character and chapter, but it is intended to be played/listened like an audiobook. | |||
The game logic is all hard-coded. | |||
Line 32: | Line 32: | ||
* Folder Structure: | * Folder Structure: | ||
** | ** HYPER: Tool tips/hyper links the player can hover with the mouse | ||
** MENUS: Menu screens | |||
** | ** QT: Quick Time container files | ||
** | ** SCREENS: Gameplay chapter screens | ||
** | |||
* | * RLE Bitmap Compressed Images: .rle | ||
** | ** The screens are all RLE images with few BMP files | ||
* | * Quick Time Container: .mov | ||
** Video | ** Both Audio and Video | ||
** | *** Video: sms SMS | ||
** | *** Audio: raw PCM | ||
== Reverse == | |||
Need to track chapter, characters, visit characters, visit pages per character. | |||
Characters Indexes: 5 | |||
* | * Angelica: 1 | ||
* | * Charlemagne: 2 | ||
* | * Durendal: 3 | ||
* | * Roland: 4 | ||
* | * Main Leaf: 5 | ||
* | Chapters Indexes: 7 | ||
** | * Seige of Paris | ||
* Beware the Forest Green | |||
* Black is the Kight | |||
* A Chapel, Small and Dear | |||
* La Bella Luna | |||
* The Tide Turns | |||
* Epilogue | |||
== External Links == | == External Links == | ||
*[http://www.hyperbole.com/ | *[http://www.hyperbole.com/full/prop/prod/mor.html The Madness of Roland HyperBole Web Site] | ||
*[http://www.hyperbole.com/full/prop/prod/prod.html HyperBole Games] | *[http://www.hyperbole.com/full/prop/prod/prod.html HyperBole Games] | ||
{{DEFAULTSORT:Madness of Roland, The}} | |||
[[Category:Unsupported Games]] | [[Category:Unsupported Games]] | ||
[[Category:VirtualCinema Games]] | [[Category:VirtualCinema Games]] |
Latest revision as of 16:42, 27 January 2024
The Madness of Roland | ||
---|---|---|
First release | 1992 | |
Also known as | roland | |
Developed by | HyperBole Studios | |
Published by | ||
Distributed by | ||
Platforms | MPC, Windows 3.1 | |
Resolution | 640x480, 256 colors | |
Engine | VirtualCinema | |
Support | Not supported | |
Available for Purchase |
Not available |
The Madness of Roland is an interactive novel and audiobook with FMV cutscenes that adapts the epic poem Orlando Furioso about medieval French king Charlemagne's heroic paladin Roland who falls tragically in love with sorceress Angelica and loses his mind.
Versions
- PC: 1 CD
Gameplay
The game was built using Visual Basic 3 and has Windows Forms used within the game. I believe we can implement most of it and create a simple UI that will handle some of the form interactions. It has some game flags that records the user interaction with some of the screens which can lead to different endings, but most of the game can be played freely, choosing any character and chapter, but it is intended to be played/listened like an audiobook.
The game logic is all hard-coded.
Technical Details
- Folder Structure:
- HYPER: Tool tips/hyper links the player can hover with the mouse
- MENUS: Menu screens
- QT: Quick Time container files
- SCREENS: Gameplay chapter screens
- RLE Bitmap Compressed Images: .rle
- The screens are all RLE images with few BMP files
- Quick Time Container: .mov
- Both Audio and Video
- Video: sms SMS
- Audio: raw PCM
- Both Audio and Video
Reverse
Need to track chapter, characters, visit characters, visit pages per character.
Characters Indexes: 5
- Angelica: 1
- Charlemagne: 2
- Durendal: 3
- Roland: 4
- Main Leaf: 5
Chapters Indexes: 7
- Seige of Paris
- Beware the Forest Green
- Black is the Kight
- A Chapel, Small and Dear
- La Bella Luna
- The Tide Turns
- Epilogue