Difference between revisions of "Total Eclipse II: The Sphinx Jinx"
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name=Total Eclipse 2| | name=Total Eclipse 2| | ||
release=1989| | release=1989| | ||
image=https://www.scummvm.org/data/screenshots/freescape/totaleclipse2/totaleclipse2_cpc_en_1_1.jpg| | |||
developer=[[Incentive Software]], Major Developments| | developer=[[Incentive Software]], Major Developments| | ||
publisher=[[Incentive Software]]| | publisher=[[Incentive Software]]| | ||
distributor=Incentive Software| | distributor=Incentive Software| | ||
platforms= | platforms=Commodore 64, ZX Spectrum, <br>Amstrad CPC| | ||
resolution=320x200| | resolution=320x200| | ||
engine=[[Freescape]]| | engine=[[Freescape]]| | ||
Line 12: | Line 13: | ||
}} | }} | ||
'''Total Eclipse 2''' is an action/adventure game featuring scaling and rotating polygon graphics. | '''Total Eclipse 2''' is an action/adventure game featuring scaling and rotating polygon graphics. Having successfully destroyed the evil shrine in [[Total Eclipse]], your mission now, is to rebuild the mighty Sphinx that was destroyed in the ancient revolution. Its former greatness can only be restored before the Eclipse, which is now due in just one hour. You must locate and collect the 12 parts of the Sphinx that were hidden in the underground network of tunnels and cavers. | ||
==Installation== | ==Installation== | ||
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation]. | For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation]. | ||
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If the ZX Spectrum release is from a tape, it [https://timwolverson.wordpress.com/2016/05/10/how-to-convert-zx-spectrum-programs-from-cassette-tape-to-tzx-files/ should be saved first from the original cassette into a tzx file]. Make sure you save the complete disk, not just a single program from it. Once the tape is saved, [https://github.com/shred/tzxtools install tzxtools] you will need to extract three files: | If the ZX Spectrum release is from a tape, it [https://timwolverson.wordpress.com/2016/05/10/how-to-convert-zx-spectrum-programs-from-cassette-tape-to-tzx-files/ should be saved first from the original cassette into a tzx file]. Make sure you save the complete disk, not just a single program from it. Once the tape is saved, [https://github.com/shred/tzxtools install tzxtools] you will need to extract three files: | ||
* The title screen image, which should be renamed as " | * The title screen image, which should be renamed as "totaleclipse.zx.title" and has exactly 6912 bytes. | ||
* The game data, which should be renamed as " | * The game data, which should be renamed as "totaleclipse.zx.data" and is around 36 kbytes. | ||
* The border image, which should be renamed as " | * The border image, which should be renamed as "totaleclipse.zx.border" and has exactly 6912 bytes. | ||
For instance, for the original Incentive release (1989), you can inspect their files using the <code>tzxls</code> command: | For instance, for the original Incentive release (1989), you can inspect their files using the <code>tzxls</code> command: | ||
<code> $ tzxls | <code> $ tzxls totaleclipse2.tzx | ||
... | ... | ||
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<code> | <code> | ||
tzxcat | tzxcat totaleclipse2.tzx -b 5 > totaleclipse.zx.title | ||
tzxcat | tzxcat totaleclipse2.tzx -b 6 > totaleclipse.zx.data | ||
tzxcat | tzxcat totaleclipse2.tzx -b 7 > totaleclipse.zx.border | ||
</code> | </code> | ||
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===Other releases and demos=== | ===Other releases and demos=== | ||
There are no other known releases or demos. If you find an unsupported release or | Commodore 64 release is still unsupported. There are no other known releases or demos. If you find an unsupported release or demo, please [https://bugs.scummvm.org/ open an issue] or [https://www.scummvm.org/contact/ contact us]. | ||
==Guides and Walkthroughs== | ==Guides and Walkthroughs== |
Latest revision as of 07:08, 21 July 2024
Total Eclipse 2 | ||
---|---|---|
First release | 1989 | |
Also known as | N/A | |
Developed by | Incentive Software, Major Developments | |
Published by | Incentive Software | |
Distributed by | Incentive Software | |
Platforms | Commodore 64, ZX Spectrum, Amstrad CPC | |
Resolution | 320x200 | |
Engine | Freescape | |
Support | Since ScummVM X.X.0 | |
Available for Purchase |
No |
Total Eclipse 2 is an action/adventure game featuring scaling and rotating polygon graphics. Having successfully destroyed the evil shrine in Total Eclipse, your mission now, is to rebuild the mighty Sphinx that was destroyed in the ancient revolution. Its former greatness can only be restored before the Eclipse, which is now due in just one hour. You must locate and collect the 12 parts of the Sphinx that were hidden in the underground network of tunnels and cavers.
Installation
For more information on how ScummVM uses game data files, see the user documentation.
Total Eclipse was released in a number of platforms over the years. Depending on release you have, you need to extract and/or copy different files.
ZX Spectrum releases
If the ZX Spectrum release is from a tape, it should be saved first from the original cassette into a tzx file. Make sure you save the complete disk, not just a single program from it. Once the tape is saved, install tzxtools you will need to extract three files:
- The title screen image, which should be renamed as "totaleclipse.zx.title" and has exactly 6912 bytes.
- The game data, which should be renamed as "totaleclipse.zx.data" and is around 36 kbytes.
- The border image, which should be renamed as "totaleclipse.zx.border" and has exactly 6912 bytes.
For instance, for the original Incentive release (1989), you can inspect their files using the tzxls
command:
$ tzxls totaleclipse2.tzx
...
5 Turbo Speed Data Block 6912 bytes of bogus header
6 Turbo Speed Data Block 36055 bytes of bogus header
7 Turbo Speed Data Block 6912 bytes of bogus header
In order to extract these files, use the tzxcat
command:
tzxcat totaleclipse2.tzx -b 5 > totaleclipse.zx.title
tzxcat totaleclipse2.tzx -b 6 > totaleclipse.zx.data
tzxcat totaleclipse2.tzx -b 7 > totaleclipse.zx.border
Amstrad CPC releases
All the Amstrad CPC releases should be saved first from the original cassette/disk into a Extended dsk file.
Once the data is saved, use Disk Image Manager to open the image and extract the following files:
- te2.bi1
- te2.bi2
- te2.bi3
Make sure the files are extracted with header.
Other releases and demos
Commodore 64 release is still unsupported. There are no other known releases or demos. If you find an unsupported release or demo, please open an issue or contact us.
Guides and Walkthroughs
We compile a list of walkthroughs for different platforms: