Difference between revisions of "Total Eclipse II: The Sphinx Jinx"

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publisher=[[Incentive Software]]|
publisher=[[Incentive Software]]|
distributor=Incentive Software|
distributor=Incentive Software|
platforms=Commodore64, ZX Spectrum, <br>Amstrad CPC|
platforms=Commodore 64, ZX Spectrum, <br>Amstrad CPC|
resolution=320x200|
resolution=320x200|
engine=[[Freescape]]|
engine=[[Freescape]]|
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If the ZX Spectrum release is from a tape, it [https://timwolverson.wordpress.com/2016/05/10/how-to-convert-zx-spectrum-programs-from-cassette-tape-to-tzx-files/ should be saved first from the original cassette into a tzx file]. Make sure you save the complete disk, not just a single program from it. Once the tape is saved, [https://github.com/shred/tzxtools install tzxtools] you will need to extract three files:
If the ZX Spectrum release is from a tape, it [https://timwolverson.wordpress.com/2016/05/10/how-to-convert-zx-spectrum-programs-from-cassette-tape-to-tzx-files/ should be saved first from the original cassette into a tzx file]. Make sure you save the complete disk, not just a single program from it. Once the tape is saved, [https://github.com/shred/tzxtools install tzxtools] you will need to extract three files:


* The title screen image, which should be renamed as "totaleclipse2.zx.title" and has exactly 6912 bytes.
* The title screen image, which should be renamed as "totaleclipse.zx.title" and has exactly 6912 bytes.
* The game data, which should be renamed as "totaleclipse2.zx.data" and is around 36 kbytes.
* The game data, which should be renamed as "totaleclipse.zx.data" and is around 36 kbytes.
* The border image, which should be renamed as "totaleclipse2.zx.border" and has exactly 6912 bytes.
* The border image, which should be renamed as "totaleclipse.zx.border" and has exactly 6912 bytes.
   
   
For instance, for the original Incentive release (1989), you can inspect their files using the <code>tzxls</code> command:
For instance, for the original Incentive release (1989), you can inspect their files using the <code>tzxls</code> command:
Line 45: Line 45:


<code>
<code>
tzxcat totaleclipse2.tzx -b 5 > totaleclipse2.zx.title
tzxcat totaleclipse2.tzx -b 5 > totaleclipse.zx.title


tzxcat totaleclipse2.tzx -b 6 > totaleclipse2.zx.data
tzxcat totaleclipse2.tzx -b 6 > totaleclipse.zx.data


tzxcat totaleclipse2.tzx -b 7 > totaleclipse2.zx.border
tzxcat totaleclipse2.tzx -b 7 > totaleclipse.zx.border
</code>
</code>



Latest revision as of 07:08, 21 July 2024

Total Eclipse 2
totaleclipse2_cpc_en_1_1.jpg
First release 1989
Also known as N/A
Developed by Incentive Software, Major Developments
Published by Incentive Software
Distributed by Incentive Software
Platforms Commodore 64, ZX Spectrum,
Amstrad CPC
Resolution 320x200
Engine Freescape
Support Since ScummVM X.X.0
Available for
Purchase
No


Total Eclipse 2 is an action/adventure game featuring scaling and rotating polygon graphics. Having successfully destroyed the evil shrine in Total Eclipse, your mission now, is to rebuild the mighty Sphinx that was destroyed in the ancient revolution. Its former greatness can only be restored before the Eclipse, which is now due in just one hour. You must locate and collect the 12 parts of the Sphinx that were hidden in the underground network of tunnels and cavers.

Installation

For more information on how ScummVM uses game data files, see the user documentation.

Total Eclipse was released in a number of platforms over the years. Depending on release you have, you need to extract and/or copy different files.

ZX Spectrum releases

If the ZX Spectrum release is from a tape, it should be saved first from the original cassette into a tzx file. Make sure you save the complete disk, not just a single program from it. Once the tape is saved, install tzxtools you will need to extract three files:

  • The title screen image, which should be renamed as "totaleclipse.zx.title" and has exactly 6912 bytes.
  • The game data, which should be renamed as "totaleclipse.zx.data" and is around 36 kbytes.
  • The border image, which should be renamed as "totaleclipse.zx.border" and has exactly 6912 bytes.

For instance, for the original Incentive release (1989), you can inspect their files using the tzxls command:

$ tzxls totaleclipse2.tzx

...

5 Turbo Speed Data Block 6912 bytes of bogus header

6 Turbo Speed Data Block 36055 bytes of bogus header

7 Turbo Speed Data Block 6912 bytes of bogus header

In order to extract these files, use the tzxcat command:

tzxcat totaleclipse2.tzx -b 5 > totaleclipse.zx.title

tzxcat totaleclipse2.tzx -b 6 > totaleclipse.zx.data

tzxcat totaleclipse2.tzx -b 7 > totaleclipse.zx.border

Amstrad CPC releases

All the Amstrad CPC releases should be saved first from the original cassette/disk into a Extended dsk file.

Once the data is saved, use Disk Image Manager to open the image and extract the following files:

  • te2.bi1
  • te2.bi2
  • te2.bi3

Make sure the files are extracted with header.

Other releases and demos

Commodore 64 release is still unsupported. There are no other known releases or demos. If you find an unsupported release or demo, please open an issue or contact us.

Guides and Walkthroughs

We compile a list of walkthroughs for different platforms:

External links