Difference between revisions of "Gob/Bugs"

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(→‎Gobliins 2 (gob2): Added a bug that occurs in the original)
(→‎Goblins Quest 3 (gob3): Removing outdated bug which no longer occurs)
 
(5 intermediate revisions by the same user not shown)
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* Can't select Fingus or Winkle when clicking on stairs {{Tracker|id=6953}}
* Can't select Fingus or Winkle when clicking on stairs {{Tracker|id=6953}}
* Machine hotspot disappears in armor room {{Tracker|id=4775}}
* Machine hotspot disappears in armor room {{Tracker|id=4775}}
* In music land, trying to switch the screen should be prohibited by the scripts, but isn't. A workaround keeps ScummVM from crashing and shows a dialog box instead. {{Tracker|id=3155}}
* In the bubble screen, the game lets you try to release the prince before acquiring the safety pin, leaving you in an unfinishable state. {{Tracker|id=3392}}
* Leaving Vivalzart's screen and returning after putting the mushroom into the machine yields another mushroom in the inventory. Letting Winkle use that one with the machine locks him up.


= Goblins Quest 3 (gob3) =
= Goblins Quest 3 (gob3) =
* Coin available in alchemist's lab when it shouldn't {{Tracker|id=6328}}
* Coin available in alchemist's lab when it shouldn't {{Tracker|id=6328}}
* Missing animation - King Bodd's slipper {{Tracker|id=4618}}
* Missing animation - King Bodd's slipper {{Tracker|id=4618}}
* Double sprite glitch in the queen level and persisting Spectacles hotspot {{Tracker|id=3401}}
* Double sprite glitch in the queen level and persisting Spectacles hotspot {{Tracker|id=3401}} and {{Tracker|id=4620}}
* Incorrect Name of Potion Object In Lab {{Tracker|id=5490}}
* Incorrect Name of Potion Object In Lab {{Tracker|id=5490}}
* Non-cinematic level "introductions" always play {{Tracker|id=5380}}
* Non-cinematic level "introductions" always play {{Tracker|id=5380}}
* Inventory messed up in FACE scene when using in-game menus {{Tracker|id=6609}}
* Inventory messed up in FACE scene when using in-game menus {{Tracker|id=6609}}
* 'A Bell' button hotspot disappears. {{Tracker|id=3805}}
* Unable to enter the Battlefield. {{Tracker|id=4022}}
* Unable to progress through queen's throne room. {{Tracker|id=4016}}


= Woodruff And The Schnibble Of Azimuth (woodruff) =
= Woodruff And The Schnibble Of Azimuth (woodruff) =
* Priest doesn't prevent you from taking the disk {{Tracker|id=5901}}
* Priest doesn't prevent you from taking the disk {{Tracker|id=5901}}
* Bug allows river crossing without boots {{Tracker|id=6701}}
* Bug allows river crossing without boots {{Tracker|id=6701}}
* Infinite hypnotic CDs. {{Tracker|id=3750}}
* Access to the Laboratory. {{Tracker|id=3751}}
* Wrong code for safe in temple. {{Tracker|id=3777}}
* Bluxtre nut not drawn after leaving it on the ground. {{Tracker|id=3742}}
* Palette glitch {{Tracker|id=3768}}
* Graphic glitches {{Tracker|id=3848}}
* GFX Glitches {{Tracker|id=4491}}


= Bargon Attack (bargon) =
= Bargon Attack (bargon) =
* Graphical glitch when loading a save made on the Bargon bridge after transforming self (the original actor appears as well).


= Lost In Time (lost) =
= Lost In Time (lost) =
* Sprite gets corrupted during a dialogue. {{Tracker|id=3839}}
* Palette issue with sprites. {{Tracker|id=3838}}


= Fascination (fascination) =
= Fascination (fascination) =
== Fixed in ScummVM ==
* Amiga and Atari versions have incorrect timing in several places as they used loading time. Fixing the scripts is required in those cases (before entering the lab was the most visible example)
== Not Fixed in ScummVM ==
* The game sometimes hangs in the parking lot when the card is used directly, without the code.


= Urban Runner (urban) =
= Urban Runner (urban) =

Latest revision as of 13:46, 1 December 2024

This is a list of known bugs in the games that also occur in the original interpreters.

Gobliiins (gob1)

Fixed in ScummVM

  • Gobliiins stuck after restart from UOTODDV [Bug #4909]
  • Gobliiins stuck after restart from ICVGCGT [Bug #5359]

Not Fixed in ScummVM

  • Scene 12: Inside the Wizard’s House FTQKVLE - Reloading this scene when the Bee is sitting on the top shelf results in bee continuing to fly round i.e. state not cleared [Bug #6320]
  • Scene 14: The Carrot Patch EWDGPNL - Punching the carrot with the key to release it also causes the stick you dropped earlier to vanish [Bug #6321]

Gobliins 2 (gob2)

  • Anvil and Stool hotspots in Forge in wrong place [Bug #6326]
  • Can't select Fingus or Winkle when clicking on stairs [Bug #6953]
  • Machine hotspot disappears in armor room [Bug #4775]
  • In music land, trying to switch the screen should be prohibited by the scripts, but isn't. A workaround keeps ScummVM from crashing and shows a dialog box instead. [Bug #3155]
  • In the bubble screen, the game lets you try to release the prince before acquiring the safety pin, leaving you in an unfinishable state. [Bug #3392]
  • Leaving Vivalzart's screen and returning after putting the mushroom into the machine yields another mushroom in the inventory. Letting Winkle use that one with the machine locks him up.

Goblins Quest 3 (gob3)

  • Coin available in alchemist's lab when it shouldn't [Bug #6328]
  • Missing animation - King Bodd's slipper [Bug #4618]
  • Double sprite glitch in the queen level and persisting Spectacles hotspot [Bug #3401] and [Bug #4620]
  • Incorrect Name of Potion Object In Lab [Bug #5490]
  • Non-cinematic level "introductions" always play [Bug #5380]
  • Inventory messed up in FACE scene when using in-game menus [Bug #6609]
  • 'A Bell' button hotspot disappears. [Bug #3805]
  • Unable to enter the Battlefield. [Bug #4022]
  • Unable to progress through queen's throne room. [Bug #4016]

Woodruff And The Schnibble Of Azimuth (woodruff)

Bargon Attack (bargon)

  • Graphical glitch when loading a save made on the Bargon bridge after transforming self (the original actor appears as well).

Lost In Time (lost)

  • Sprite gets corrupted during a dialogue. [Bug #3839]
  • Palette issue with sprites. [Bug #3838]

Fascination (fascination)

Fixed in ScummVM

  • Amiga and Atari versions have incorrect timing in several places as they used loading time. Fixing the scripts is required in those cases (before entering the lab was the most visible example)

Not Fixed in ScummVM

  • The game sometimes hangs in the parking lot when the card is used directly, without the code.

Urban Runner (urban)

Known Warnings

  • Couldn't open video "hmx7-44"
  • Couldn't open video "hin11-1"
  • Couldn't open video "hnr11-7"
  • Couldn't open video "MXRAMPART"

Fixed in ScummVM

Not Fixed in ScummVM

  • In Hotel scenes, music level is too high and drowns out speech.
    • Can be avoided by pressing down button on Mobile Phone and clicking to set Music Off.