Difference between revisions of "Hugo/TODO"
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== TODOs == | == TODOs == | ||
* For state-related menu icons, update the icon before hiding the menu bar (this affects sound and music icons) | * For state-related menu icons, update the icon before hiding the menu bar (this affects sound and music icons) | ||
* Add support for .FON (win1) font files used in DOS versions (win2 font files are already OK). This is only used to display "HUGO'S" during Hugo 1 Dos intro. | * Add support for .FON (win1) font files used in DOS versions (win2 font files are already OK). This is only used to display "HUGO'S" during Hugo 1 Dos intro. | ||
* Improve mouse support in DOS versions | * Improve mouse support in DOS versions | ||
* Intensively test save/load game | * Intensively test save/load game | ||
* Add support for prompt text-boxes (waiting for a typed answer...). Currently the prompt text-box is missing, and the mouse cursor is changed to the one from the GUI. This looks really weird, particularly when an object is selected. | |||
== Known Bugs == | == Known Bugs == |
Revision as of 18:39, 1 February 2011
Status
All the games use a hack for textboxes
- Hugo 1 Win is completable.
- Hugo 2 Win is completable.
- Hugo 3 Win is completable.
- Hugo 1 Dos is completable.
- Hugo 2 Dos is completable.
- Hugo 3 Dos is completable (with a minor data hack).
TODOs
- For state-related menu icons, update the icon before hiding the menu bar (this affects sound and music icons)
- Add support for .FON (win1) font files used in DOS versions (win2 font files are already OK). This is only used to display "HUGO'S" during Hugo 1 Dos intro.
- Improve mouse support in DOS versions
- Intensively test save/load game
- Add support for prompt text-boxes (waiting for a typed answer...). Currently the prompt text-box is missing, and the mouse cursor is changed to the one from the GUI. This looks really weird, particularly when an object is selected.
Known Bugs
- Several tiny glitches may be seen due to a priority bug in DOS versions:
- H1 Dos, in the hallway: the ramp
- H1 Dos, in the garden: the shed
- H2 Dos, in the dog house screen: the dog house
- In H3 Win, the Exit hostpot in the witch hut is too small compared to the original (data regression?)