Difference between revisions of "TsAGE/TODO"
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Strangerke (talk | contribs) (Remove GUS, only used in TsAGE32 and TsAGEWin) |
Strangerke (talk | contribs) (Fix 2 bugs) |
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Known hardcoded logic bugs in First Wave version: | Known hardcoded logic bugs in First Wave version: | ||
*Scene 2320: When Quinn picks the arms, there a priority glitch (to be verified) | *Scene 2320: When Quinn picks the arms, there a priority glitch (to be verified) | ||
*Scene 6100: At the end, texts are not skippable, it looks wrong (to be verified) | *Scene 6100: At the end, texts are not skippable, it looks wrong (to be verified) | ||
Game status: | Game status: |
Revision as of 20:40, 13 May 2011
This is a list of things that still need to be handled properly for the Ringworld game:
- Add sound support
- Adlib
- Sound Blaster
- Midi (MT-32)
Known engine bugs: None
Known hardcoded logic bugs in floppy version:
- In scene #6100, the Rocks occasionally get drawn on-screen over-sized at the very bottom of the screen. This is most easily noticable by navigating into a sunflower.
Known hardcoded logic bugs in First Wave version:
- Scene 2320: When Quinn picks the arms, there a priority glitch (to be verified)
- Scene 6100: At the end, texts are not skippable, it looks wrong (to be verified)
Game status:
- Floppy version: Completable.
- First wave version: Completable.
- CD version: status unknown