Difference between revisions of "AGS"
Jump to navigation
Jump to search
(Fix the link to the AGS engine code) |
|||
Line 11: | Line 11: | ||
==Status== | ==Status== | ||
* Experimental work in progress. | * Experimental work in progress. | ||
==TODO== | |||
* Save/load code. | |||
* Tidy up and merge [https://github.com/rofl0r/scummvm/commits/ags rofl0r's work]. | |||
* Implement missing interaction commands. | |||
* Fix dialog/message display (including the overlay code). | |||
* Implement sprite scaling. | |||
* Finish the preliminary audio code. | |||
* Finish GUI code. | |||
* Dirty rectangling (maybe look at somaen's ticket idea?). | |||
* Implement old-style pathfinder. | |||
* Implement all the script functions. | |||
* Deal with the rest of the FIXMEs. | |||
==External Links== | ==External Links== |
Revision as of 18:09, 23 December 2012
AGS | ||
---|---|---|
Engine developer | fuzzie | |
Companies that used it | Various | |
Games that use it | Too many to list | |
Date added to ScummVM | Error: Invalid time. | |
First release containing it | None |
Status
- Experimental work in progress.
TODO
- Save/load code.
- Tidy up and merge rofl0r's work.
- Implement missing interaction commands.
- Fix dialog/message display (including the overlay code).
- Implement sprite scaling.
- Finish the preliminary audio code.
- Finish GUI code.
- Dirty rectangling (maybe look at somaen's ticket idea?).
- Implement old-style pathfinder.
- Implement all the script functions.
- Deal with the rest of the FIXMEs.