Difference between revisions of "AGIWiki/NAGI"
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* [[AGIWiki/AGI|AGI]] | * [[AGIWiki/AGI|AGI]] | ||
* [[AGIWiki/Interpreter|Interpreter]] | * [[AGIWiki/Interpreter|Interpreter]] | ||
* http://www.agidev.com/projects/nagi/ | * http://www.agidev.com/projects/nagi/ | ||
[[Category:AGIWiki/Interpreters]] | [[Category:AGIWiki/Interpreters]] |
Revision as of 19:04, 21 February 2013
NAGI, the New-Adventure-Game-Interpreter, is a clone of the original AGI Interpreter. It was written by Nick Sonneveld and originally released in 2002(???).
From the NAGI Website:
NAGI was created by disassembling the original AGI executable and writing equivalent C code that would run under SDL which is a free generic library for low-level access to graphics and audio. It can read both v2 and v3 game data for the PC.
I started working on this (disassembling and learning stuff) around November 1999. I didn't really do much work on it until the start of 2001 when I finished the picture rendering code. So I started with a program that draws agi pics to this... I actually got the initial idea from the guy who recreated an old game called Digger . He did the same thing by disassembling the original game and recoding it all in C.
Versions
- ver 2.09 - Released by Andrew Korson
- ver 2.06