Difference between revisions of "Return to Ringworld"
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- Glitch at the bottom on the screen when the hero walks near the bar. Visible when grabbing the objects in the first room | - Glitch at the bottom on the screen when the hero walks near the bar. Visible when grabbing the objects in the first room | ||
=== Non blocking === | === Non blocking === | ||
- When | - When using the computer on board, clicking on beverage or snacks hangs the game | ||
=== Blocking === | === Blocking === | ||
Revision as of 08:24, 18 August 2013
Return to Ringworld | ||
---|---|---|
N/A | ||
First release | 1994 | |
Also known as | ||
Developed by | Tsunami Media | |
Published by | Tsunami Media | |
Distributed by | (unknown) | |
Platforms | DOS | |
Resolution | 320x200, 256 colors (DOS, VGA) | |
Engine | TsAGE | |
Support | Not yet | |
Available for Purchase |
No |
Return to Ringworld is the sequel to the previous game based on Larry Niven's "Known Space" series of novels (Ringworld). Once again this game is a point and click adventure/puzzle solving game.
After saving the puppeteer race from extermination and uncovering some powerful ancient technology on the first game, Quinn, Seeker of Vengeance and Miranda Rees find themselves searched as fugitives by all three major species, so they go to Ringworld to hide. Once in Ringworld they'll try to uncover some evidence to clear their names, but they stumble across another universe-threatening plot. This time U.N. general Carson Teal is out to rule the universe by uncovering Ringworld's secrets, and you must stop him.
This game is way, WAY bigger than it's predecessor, with hundreds of screens, mazes, etc. Plus you get to play as all three characters throughout the game, a la Day of the Tentacle.
Original Game
Original bugs fixed
Known bugs
Glitch
- Glitch at the bottom on the screen when the hero walks near the bar. Visible when grabbing the objects in the first room
Non blocking
- When using the computer on board, clicking on beverage or snacks hangs the game