Difference between revisions of "CGE2"
Jump to navigation
Jump to search
Line 17: | Line 17: | ||
==Outstanding original bugs== | ==Outstanding original bugs== | ||
* In the original, if you | * In the original, if you click on an item which is not usable, sometimes an empty speech bubble appears above the selected hero's head. It's fixed in the ScummVM version. | ||
==External links== | ==External links== |
Revision as of 21:41, 18 June 2014
CGE2 | ||
---|---|---|
Engine developer | uruk | |
Companies that used it | LK Avalon | |
Games that use it | Sfinx | |
Date added to ScummVM | Error: Invalid time. | |
First release containing it | Not Yet |
CGE2 was the second iteration of the CGE engine (Common Game Engine), and was used by L.K. Avalon to create Sfinx in 1997.
In 2012, Sfinx was discovered by a ScummVM user. Authorization to translate the game has been granted by the rights holders, and ScummVM has received the sources. Sfinx is being implemented in ScummVM and translated by uruk as part of the GSoC 2014.
Status
Work in progress, not completable
Outstanding original bugs
- In the original, if you click on an item which is not usable, sometimes an empty speech bubble appears above the selected hero's head. It's fixed in the ScummVM version.