Difference between revisions of "Mortevielle"
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usedBy=[[Mortville Manor]]| | usedBy=[[Mortville Manor]]| | ||
dateAdded=July 29, 2013| | dateAdded=July 29, 2013| | ||
release= | release=1.7.0| | ||
status=Completable (DOS only), no speech | status=Completable (DOS only), no speech | ||
}} | }} |
Revision as of 21:52, 21 July 2014
Mortevielle | ||
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Engine developer | dreammaster, sev, strangerke | |
Companies that used it | Lankhor | |
Games that use it | Mortville Manor | |
Date added to ScummVM | 2013-07-29 | |
First release containing it | 1.7.0 |
The Mortevielle engine was used by Lankhor in Mortville Manor, which was a best seller in several countries in 1987-1989 (depending on the platform). The game is completely hardcoded and is using a complex speech generation based on phoneme analysis.
The team is working on this engine based on sources provided by the DOS porter and DotEmu. They are a mix of Pascal and ASM.
Games
Status
- French and German DOS version completable
- Complete English (homemade), French and German translations in DAT file (including menus)
- No speech support (because they are terrible)
- Amiga/Atari versions not (yet) supported
- Other platforms seem to use a completely different engine, no support planned.
The original German translation is apparently not very good. There is a possibility to provide an improved translation in the DAT file if we get volunteers to write it.
Adding speech support is a proposed task for GSoC: GSoC_Ideas#Adding_text_to_speech_support_in_Mortville_Manor. There is also a proof of concept: see code on GitHub and video on youtube.