Difference between revisions of "AGIWiki/AGDS"
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== Introduction == | == Introduction == | ||
'''AGDS''' (Adventure Game Design System), created by Alex Simkin with help from Serge Lapin, was the first fan-made development suite for [[AGIWiki/AGI|AGI]]. It was created around 1990 or 1991. | '''AGDS''' (Adventure Game Design System), created by Alex Simkin with help from Serge Lapin, was the first fan-made development suite for [[AGIWiki/AGI|AGI]]. It was created around 1990 or 1991. It uses its own encryption string, making it incompatible with Sierra's games. | ||
== See Also == | == See Also == |
Revision as of 12:40, 13 April 2016
Developer(s): | Alex Simkin, Serge Lapin | ||
---|---|---|---|
Stable release: | The Sierra Help Pages | ||
Preview release: | N/A | ||
Operating System: | DOS | ||
Available in: | Russian | ||
Type: | IDE | ||
Website: | N/A |
Introduction
AGDS (Adventure Game Design System), created by Alex Simkin with help from Serge Lapin, was the first fan-made development suite for AGI. It was created around 1990 or 1991. It uses its own encryption string, making it incompatible with Sierra's games.
See Also
- AGI Studio, created by Peter Kelly, is the most common AGI IDE.
- The WinAGI development environment is an alternative to AGI Studio developed by Andrew Korson. It features numerous helpful tools that AGI Studio does not have and is available for download at http://www.winagi.com.