Difference between revisions of "Sword1"
Jump to navigation
Jump to search
(Add myself as engine developer for sword1) |
(→Status: Update link to datafiles) |
||
Line 16: | Line 16: | ||
==Status== | ==Status== | ||
*[[ | *[[Broken_Sword_1#Required_data_files|Data files]] have to be copied from the CDs and renamed. | ||
*STR cutscenes in PSX version are not supported, [http://scummvm.org/downloads.php#extras reencoded cutscenes] need to be downloaded. | *STR cutscenes in PSX version are not supported, [http://scummvm.org/downloads.php#extras reencoded cutscenes] need to be downloaded. | ||
*Game data files contain text in all languages (possible to switch in ScummVM options) but speech is only for one language. | *Game data files contain text in all languages (possible to switch in ScummVM options) but speech is only for one language. |
Revision as of 22:42, 16 April 2021
Sword1 | ||
---|---|---|
Engine developer | lavosspawn, criezy | |
Companies that used it | Revolution Software | |
Games that use it | Broken Sword 1 | |
Date added to ScummVM | 2003-12-16 | |
First release containing it | 0.6.0 |
About
Sword1 is the internal name for the Virtual Theatre variant which runs Broken Sword 1.
Sword1 is a further developed engine from the Lure and Sky variants and was followed by the engine for Broken Sword 2.
Status
- Data files have to be copied from the CDs and renamed.
- STR cutscenes in PSX version are not supported, reencoded cutscenes need to be downloaded.
- Game data files contain text in all languages (possible to switch in ScummVM options) but speech is only for one language.
- GBA, PalmOS, Wii and NDS versions aren't supported.