Difference between revisions of "How to guides"
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m (Cadi moved page Documentation to How to guides: Redesigns page to contain links to how to pages.) |
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* How to create an FM-Towns font rom(FMT_FNT.ROM) using a Windows font [[HOWTO-FMT_FNT |FM-Towns Font Rom HOWTO]] | * How to create an FM-Towns font rom(FMT_FNT.ROM) using a Windows font [[HOWTO-FMT_FNT |FM-Towns Font Rom HOWTO]] | ||
* How to translate the ScummVM GUI [[HOWTO-Translate_ScummVM_GUI |Translation HOWTO]] | * How to translate the ScummVM GUI [[HOWTO-Translate_ScummVM_GUI |Translation HOWTO]] | ||
* How to translate the ScummVM Web site [[HOWTO-Translate ScummVM Web Site | Translate ScummVM Web Site HOWTO]] | |||
* How to create a game to run in ScummVM [[HOWTO-Fangames | Fangames HOWTO]] | * How to create a game to run in ScummVM [[HOWTO-Fangames | Fangames HOWTO]] | ||
* How to rip off PlayStation videos [[HOWTO-PlayStation Videos | PlayStation Video HOWTO]] | |||
* How to extract [[The Journeyman Project: Pegasus Prime]] game [[HOWTO-Extract Pegasus Prime | Extract Pegasus Prime HOWTO]] | |||
== For developers == | |||
=== General === | |||
* How to release ScummVM [[HOWTO-Release | Release HOWTO]] | |||
* How to perform certain admin and moderation tasks [[HOWTO-Admin | Admin HOWTO]] | |||
=== Games/Engines === | |||
* How to reverse engineer a game [[HOWTO-Reverse Engineering | Reverse Engineering HOWTO]] | |||
* How to create an engine for the ScummVM [[HOWTO-Engines | Engines HOWTO]] | |||
* How to write a better engine for ScummVM [[HOWTO-Tips And Tricks | Tips And Tricks HOWTO]] | |||
* How to debug endianness issues [[HOWTO-Debug-Endian-Issues | Debug Endian Issue HOWTO]] | |||
* How to work with files in ScummVM OSystem [[HOWTO-Open Files | Open Files HOWTO]] | |||
* How to convert plugins if your engine code is before October'20 [[HOWTO-Convert-Plugins | Convert Plugins HOWTO]] | |||
* How to announce engine/game release [[HOWTO-Engine Release | Engine Release HOWTO]] | |||
=== Backends === | |||
* How to develop a new backend [[HOWTO-Backends | Backends HOWTO]] | |||
* How to add support for dynamic plugins in your backend [[HOWTO-Dynamic Modules | Dynamic Modules HOWTO]] |
Revision as of 14:13, 16 August 2021
- How to extract the Loom PC-Engine/TG16 data track to use with ScummVM LoomTG16 HOWTO
- How to create an FM-Towns font rom(FMT_FNT.ROM) using a Windows font FM-Towns Font Rom HOWTO
- How to translate the ScummVM GUI Translation HOWTO
- How to translate the ScummVM Web site Translate ScummVM Web Site HOWTO
- How to create a game to run in ScummVM Fangames HOWTO
- How to rip off PlayStation videos PlayStation Video HOWTO
- How to extract The Journeyman Project: Pegasus Prime game Extract Pegasus Prime HOWTO
For developers
General
- How to release ScummVM Release HOWTO
- How to perform certain admin and moderation tasks Admin HOWTO
Games/Engines
- How to reverse engineer a game Reverse Engineering HOWTO
- How to create an engine for the ScummVM Engines HOWTO
- How to write a better engine for ScummVM Tips And Tricks HOWTO
- How to debug endianness issues Debug Endian Issue HOWTO
- How to work with files in ScummVM OSystem Open Files HOWTO
- How to convert plugins if your engine code is before October'20 Convert Plugins HOWTO
- How to announce engine/game release Engine Release HOWTO
Backends
- How to develop a new backend Backends HOWTO
- How to add support for dynamic plugins in your backend Dynamic Modules HOWTO