Difference between revisions of "Indiana Jones and the Last Crusade"
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publisher=[[LucasArts|Lucasfilm Games]]| | publisher=[[LucasArts|Lucasfilm Games]]| | ||
developer=[[LucasArts|Lucasfilm Games]]| | developer=[[LucasArts|Lucasfilm Games]]| | ||
platforms=Amiga, Apple II, Atari ST,<br/> | platforms=Amiga, Apple II, Atari ST,C64,<br/> DOS, FM-TOWNS, Macintosh| | ||
engine=[[SCUMM]]| | engine=[[SCUMM]]| | ||
support=Since ScummVM 0.2.0 | support=Since ScummVM 0.2.0 |
Revision as of 17:52, 8 April 2006
Indiana Jones and the Last Crusade: The Graphic Adventure | ||
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No Screenshot Available | ||
First release | 1989 | |
Also known as | Indiana Jones and the Last Crusade, The Last Crusade, Indy 3 | |
Developed by | Lucasfilm Games | |
Published by | Lucasfilm Games | |
Distributed by | (unknown) | |
Platforms | Amiga, Apple II, Atari ST,C64, DOS, FM-TOWNS, Macintosh | |
Resolution | (unknown) | |
Engine | SCUMM | |
Support | Since ScummVM 0.2.0 | |
Available for Purchase |
No |
Indiana Jones and the Last Crusade: The Graphic Adventure was the third game to use the SCUMM scripting language. The game follows the plotline of the Indiana Jones and the Last Crusade motion picture.
At the beginning of the game, Indiana Jones must rescue his father from the Nazis by using clues from his father's diary documenting everything that is known about the Holy Grail that once held the blood of Jesus Christ at the Last Supper. Later, Indiana Jones must use the grail diary to find the cup of Christ so that he may use it's miraculous powers to save his father's life.
This game features action sequences, in which Indiana Jones can fight his way out of situations instead of using his wits. The game features a Sierra-like score system, where the player is given a score based on which paths are chosen, and whether battles were overcome with wits or by fighting.
External links
Wikipedia article on Indiana Jones and the Last Crusade: The Graphic Adventure