Difference between revisions of "Sword1"

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(→‎Status: Update link to datafiles)
(→‎Status: STR videos have been supported since 2012)
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==Status==
==Status==
*[[Broken_Sword_1#Required_data_files|Data files]] have to be copied from the CDs and renamed.
*[[Broken_Sword_1#Required_data_files|Data files]] have to be copied from the CDs and renamed.
*STR cutscenes in PSX version are not supported, [http://scummvm.org/downloads.php#extras reencoded cutscenes] need to be downloaded.
*Game data files contain text in all languages (possible to switch in ScummVM options) but speech is only for one language.
*Game data files contain text in all languages (possible to switch in ScummVM options) but speech is only for one language.
*GBA, PalmOS, Wii and NDS versions aren't supported.
*GBA, PalmOS, Wii and NDS versions aren't supported.

Revision as of 22:49, 16 April 2021

Sword1
Engine developer lavosspawn, criezy
Companies that used it Revolution Software
Games that use it Broken Sword 1
Date added to ScummVM 2003-12-16
First release containing it 0.6.0

About

Sword1 is the internal name for the Virtual Theatre variant which runs Broken Sword 1.

Sword1 is a further developed engine from the Lure and Sky variants and was followed by the engine for Broken Sword 2.


Status

  • Data files have to be copied from the CDs and renamed.
  • Game data files contain text in all languages (possible to switch in ScummVM options) but speech is only for one language.
  • GBA, PalmOS, Wii and NDS versions aren't supported.

External links