Difference between revisions of "GrimE/Grim Fandango Original Bugs"

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Even though LucasArts released a [[GrimE/Grim_Fandango_Patch |patch]], Grim Fandango still has a number of bugs of the game data. Thanks to ScummVM's hot patching system we can fix them on the fly when loading the data.
Even though LucasArts released a [[GrimE/Grim_Fandango_Patch |patch]], Grim Fandango still has a number of bugs of the game data. Thanks to ScummVM's hot patching system we can fix them on the fly when loading the data.
More details explaining how to create these patches can be found in [[GrimE/Patching]]


== Notable bugs fixed ==
== Notable bugs fixed ==

Latest revision as of 20:34, 19 October 2024

Even though LucasArts released a patch, Grim Fandango still has a number of bugs of the game data. Thanks to ScummVM's hot patching system we can fix them on the fly when loading the data.

More details explaining how to create these patches can be found in GrimE/Patching

Notable bugs fixed

  • At the edge of the World Manny was unable to speak to Domino in his factory (1).
  • The conveyor belt at the edge of the World is famously known to be really troublesome. That is no longer true in ScummVM.
  • Bowlsley does not point the gun at Manny, but rather at some point in the wall (2). ScummVM fixes that and also Manny's animation in that sequence.
  • Often opening the inventory while a sequence was going on could freeze the game. ScummVM fixes most of those cases.
  • When handing Manny the work order Glottis' animation was choppy.

These are the most notable ones, but ScummVM fixes some other, more subtle, bugs. See here for a full list.