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(→Nemesis specific TODO's: The incorrectly drawn animations in Nemesis have been fixed) |
(Updated TODO) |
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** Potentially higher resolution (Window and/or videos) | ** Potentially higher resolution (Window and/or videos) | ||
** Potentially different video file format | ** Potentially different video file format | ||
* Fix the transparency of the Magic Viewer in the inventory screen | * Fix the transparency of the Magic Viewer in the inventory screen | ||
* Allow the inventory to be accessed in the teleportation station screens (to get your map) | * Allow the inventory to be accessed in the teleportation station screens (to get your map) | ||
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* Make sure all image rendering is endian safe | * Make sure all image rendering is endian safe | ||
* Evaluate all in-engine warnings/debug messages and perhaps move them to higher debug channels (Or ZVision specific debug channels) | * Evaluate all in-engine warnings/debug messages and perhaps move them to higher debug channels (Or ZVision specific debug channels) | ||
* Convert pointer initializers to ''nullptr'' instead of ''0'' | * Convert pointer initializers to ''nullptr'' instead of ''0'' | ||
* Add 'true' UTF-16 support for non-english versions of the game. (See [https://github.com/RichieSams/scummvm/blob/zengine/engines/zvision/string_manager.cpp#L214 StringManager]) | * Add 'true' UTF-16 support for non-english versions of the game. (See [https://github.com/RichieSams/scummvm/blob/zengine/engines/zvision/string_manager.cpp#L214 StringManager]) | ||
* Fix display of text: sometimes, a garbage character is shown at the end of text strings | |||
[[Category:Engines]] | [[Category:Engines]] |
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