Difference between revisions of "ZVision"

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135 bytes removed ,  09:10, 16 December 2014
Updated TODO
(→‎Nemesis specific TODO's: The incorrectly drawn animations in Nemesis have been fixed)
(Updated TODO)
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** Potentially higher resolution (Window and/or videos)
** Potentially higher resolution (Window and/or videos)
** Potentially different video file format
** Potentially different video file format
* Fix display of points - they're not currently shown in death screens
* Fix the transparency of the Magic Viewer in the inventory screen
* Fix the transparency of the Magic Viewer in the inventory screen
* Allow the inventory to be accessed in the teleportation station screens (to get your map)
* Allow the inventory to be accessed in the teleportation station screens (to get your map)
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* Make sure all image rendering is endian safe
* Make sure all image rendering is endian safe
* Evaluate all in-engine warnings/debug messages and perhaps move them to higher debug channels (Or ZVision specific debug channels)
* Evaluate all in-engine warnings/debug messages and perhaps move them to higher debug channels (Or ZVision specific debug channels)
* Clean out unused member functions from the Console class (See [https://github.com/RichieSams/scummvm/blob/zengine/engines/zvision/console.h console.h])
* Convert pointer initializers to ''nullptr'' instead of ''0''
* Convert pointer initializers to ''nullptr'' instead of ''0''
* Add 'true' UTF-16 support for non-english versions of the game. (See [https://github.com/RichieSams/scummvm/blob/zengine/engines/zvision/string_manager.cpp#L214 StringManager])
* Add 'true' UTF-16 support for non-english versions of the game. (See [https://github.com/RichieSams/scummvm/blob/zengine/engines/zvision/string_manager.cpp#L214 StringManager])
* Fix display of text: sometimes, a garbage character is shown at the end of text strings


[[Category:Engines]]
[[Category:Engines]]
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