Difference between revisions of "Gob/TODO"
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(→Script bugs: -- one more original bug) |
(Update) |
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* Inca II starts and is playable. No space shooter. | * Inca II starts and is playable. No space shooter. | ||
* The Last Dynasty's videos play but exits after the intro. | * The Last Dynasty's videos play but exits after the intro. | ||
* Urban Runner | * Urban Runner locks up at the hotel, after setting the garbage bin on fire | ||
== Bugs, glitches and ToDos == | == Bugs, glitches and ToDos == | ||
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* Bargon Attack: Graphical glitch when loading a save made on the Bargon bridge after transforming self (the original actor appears as well). | * Bargon Attack: Graphical glitch when loading a save made on the Bargon bridge after transforming self (the original actor appears as well). | ||
* LOST IN TIME: sprite gets corrupted during a dialogue. {{BugTrack|num=2033907}} | * LOST IN TIME: sprite gets corrupted during a dialogue. {{BugTrack|num=2033907}} | ||
* Goblins 3:'A Bell' button hotspot disappears. {{BugTrack|num=2016550}} | * Goblins 3: 'A Bell' button hotspot disappears. {{BugTrack|num=2016550}} | ||
* Goblins 3: Chessboard scene reloads after the rat is first used. {{BugTrack|num=2138762}} | * Goblins 3: Chessboard scene reloads after the rat is first used. {{BugTrack|num=2138762}} | ||
* Goblins 3: Unable to enter the Battlefield. {{BugTrack|num=2392671}} | * Goblins 3: Unable to enter the Battlefield. {{BugTrack|num=2392671}} | ||
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=== Sound === | === Sound === | ||
* Ween: Wrong speaker sound when putting away items on some machines. | * Ween: Wrong speaker sound when putting away items on some machines. | ||
== File-specific tasks == | == File-specific tasks == | ||
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=== music.cpp === | === music.cpp === | ||
* Gobliiins Mac: musmac1.adl isn't played correctly at all. | * Gobliiins Mac: musmac1.adl isn't played correctly at all. | ||
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* Flickering while switching from "normal" objects to object videos (before the first object video frame, neither is drawn). | * Flickering while switching from "normal" objects to object videos (before the first object video frame, neither is drawn). | ||
* Crash while loading the "Game over" screen for the Rummy game: {{BugTrack|num=1974745}} | * Crash while loading the "Game over" screen for the Rummy game: {{BugTrack|num=1974745}} | ||
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=== The Last Dynasty === | === The Last Dynasty === | ||
* Space shooter is hard-coded there, too. | * Space shooter is hard-coded there, too. | ||
* The game | * The game currently loops strangely, thanks to the faked shooter return code. | ||
=== Urban Runner === | === Urban Runner === | ||
* | * Lock up at the hotel. | ||
Revision as of 19:02, 11 June 2009
Status
- Gobliiins 1, Gobliins 2, Goblins 3, The Prophecy, Bargon Attack, Lost in Time and Woodruff are completable.
- A.J's World is playable. No saving + minor glitches.
- Inca II starts and is playable. No space shooter.
- The Last Dynasty's videos play but exits after the intro.
- Urban Runner locks up at the hotel, after setting the garbage bin on fire
Bugs, glitches and ToDos
Script bugs
- Gobliins 2: Leaving Vivalzart's screen and returning after putting the mushroom into the machine yields another mushroom in the inventory. Letting Winkle use that one with the machine locks him up.
- Gobliins 2: In music land, trying to switch the screen should be prohibited by the scripts, but isn't. A workaround keeps ScummVM from crashing and shows a dialog box instead. [Bug #1705338]
- Gobliins 2: In the bubble screen, the game lets you try to release the prince before acquiring the safety pin, leaving you in an unfinishable state. [Bug #1786556]
- Bargon Attack: Graphical glitch when loading a save made on the Bargon bridge after transforming self (the original actor appears as well).
- LOST IN TIME: sprite gets corrupted during a dialogue. [Bug #2033907]
- Goblins 3: 'A Bell' button hotspot disappears. [Bug #2016550]
- Goblins 3: Chessboard scene reloads after the rat is first used. [Bug #2138762]
- Goblins 3: Unable to enter the Battlefield. [Bug #2392671]
- Goblins 3: Unable to progress through queen's throne room. [Bug #2355116]
- Woodruff: Infinite hypnotic CDs. [Bug #1975099]
- Woodruff: Access to the Laboratory. [Bug #1975177]
- Woodruff: Wrong code for safe in temple. [Bug #1996714]
General
- Mouse cursor sometimes shown when it shouldn't and vice versa. (Introduced when I changed cursor handling to the CursorManager; my solution isn't all that great, apparently.)
- The number of used jokers isn't saved correctly: you'll always have 5 to spend again after loading. This is a result of using individual files for each save slot and letting the user exit with CTRL-Q (the number of jokers is saved globally for the whole game and only when exiting using the menu).
Graphics
- A few graphical glitches remain:
Sound
- Ween: Wrong speaker sound when putting away items on some machines.
File-specific tasks
video.cpp
- Add support for other rendering modes (EGA/CGA/Hercules) lega.gdr, l360.gdr, lcga.gdr.
music.cpp
- Gobliiins Mac: musmac1.adl isn't played correctly at all.
Game-specific tasks
Woodruff
- Flickering while switching from "normal" objects to object videos (before the first object video frame, neither is drawn).
- Crash while loading the "Game over" screen for the Rummy game: [Bug #1974745]
Inca 2
- The (hard-coded) space shooter isn't yet implemented.
- No saving yet.
- A few graphic glitches remain.
The Last Dynasty
- Space shooter is hard-coded there, too.
- The game currently loops strangely, thanks to the faked shooter return code.
Urban Runner
- Lock up at the hotel.