Difference between revisions of "Developer Central"

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* Before you write/submit code, '''you must read about our''' [[Code Formatting Conventions]]. Patches which do not follow them will be rejected or at least delayed until they are cleaned up to comply to them.
* Before you write/submit code, '''you must read about our''' [[Code Formatting Conventions]]. Patches which do not follow them will be rejected or at least delayed until they are cleaned up to comply to them.
* Also, please read and respect the [[Portability Guide]].
* Also, please read and respect the [[Portability Guide]].
* If you have write access to our repository, you are expect to have read and to comply to the [[Commit Guidelines]].
* If you have write access to our repository, you are expected to have read and to comply with our [[Commit Guidelines]].
* Our [http://doxygen.scummvm.org/ Doxygen source code documentation] may help you to get the big picture about ScummVM.
* Our [http://doxygen.scummvm.org/ Doxygen source code documentation] may help you to get the big picture about ScummVM.
* Also, you might want to check our list for current [[Platform Limitations]]
* Also, you might want to check our list for current [[Platform Limitations]]

Revision as of 15:52, 2 March 2010

The purpose of this page is to give a link to all kinds of resources that contain information valuable to current and future developers of ScummVM.

Getting started

For Engine authors

  • If you want to provide a new Engine for ScummVM, check out our Engines HOWTO.
  • If you work on a game engine for ScummVM, consider implementing Advanced Engine Features.
  • If your engine supports multiple games / game variants, properly detecting and differentiating them all can be a nuisance. Use the Advanced Detector to overcome this hurdle.
  • Accessing files in a portable fashion is non-trivial. Read all about how to open files.

For Backend authors

  • If you want to port ScummVM to a new platform, check out our Backends HOWTO.

Projects, plans, things to do

TODO lists

New GUI

Release Management

CVS/SVN statistics

Our commit logs are fed to several freely available statistics tools:

Team Member Benefits

Every active ScummVM Team member is eligible for enhanced access to our Project Services and some further benefits:

  • being added to our main credits (do it by yourself in scummvm/tools/credits.pl)
  • @scummvm.org forwarding address
  • operator status in our IRC Channel #scummvm @ freenode
  • address cloak on freenode (in form of scummvm/undead/nick)
  • moderator status on ScummVM Forums and appropriate badge "ScummVM Developer" or "ScummVM Porter" or special one
  • ScummVM Wiki account
  • having development blog displayed on ScummVM Planet
  • using project donations for purchasing necessary things for the development, such as game copies, software licenses etc.

If you need any of the above, talk to Fingolfin or sev.

Misc