Difference between revisions of "Jones in the Fast Lane"
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(New page: {{GameDescription| name=Jones in the Fast Lane| release=1991| alternateNames=| publisher=Sierra| developer=Sierra| platforms=MS-DOS| engine=SCI| support=A WIP engine is...) |
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'''Jones in the Fast Lane''' is a life simulation game. The game is setup like a board game. The player can move about the board freely within the time allotted per turn. Time is used by moving to a new location and by doing things such as working or resting. Each turn represents one week in the player's life. The goal of the game is to attain the level of money, happiness, status, and education as chosen by the player before the game began. | '''Jones in the Fast Lane''' is a life simulation game. The game is setup like a board game. The player can move about the board freely within the time allotted per turn. Time is used by moving to a new location and by doing things such as working or resting. Each turn represents one week in the player's life. The goal of the game is to attain the level of money, happiness, status, and education as chosen by the player before the game began. |
Revision as of 01:03, 16 October 2010
Jones in the Fast Lane | ||
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No Screenshot Available | ||
First release | 1991 | |
Also known as | ||
Developed by | Sierra | |
Published by | Sierra | |
Distributed by | (unknown) | |
Platforms | MS-DOS | |
Resolution | (unknown) | |
Engine | SCI | |
Support | Since ScummVM 1.2.0 | |
Available for Purchase |
No |
Jones in the Fast Lane is a life simulation game. The game is setup like a board game. The player can move about the board freely within the time allotted per turn. Time is used by moving to a new location and by doing things such as working or resting. Each turn represents one week in the player's life. The goal of the game is to attain the level of money, happiness, status, and education as chosen by the player before the game began.