Difference between revisions of "TsAGE/TODO"
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*Scene 4301: Broken savegames : "Unknown class name 'PaletteRotation' encountered trying to restore savegame!" | *Scene 4301: Broken savegames : "Unknown class name 'PaletteRotation' encountered trying to restore savegame!" | ||
*Scene 7600: The ship should be reduced to a single pixel when approaching the floating fortress. It's currently not visible, (most likely rounded to 0 pixel). | *Scene 7600: The ship should be reduced to a single pixel when approaching the floating fortress. It's currently not visible, (most likely rounded to 0 pixel). | ||
*During a cutscene, if | *During a cutscene, if ScummVM loses focus then has focus, the cursor is displayed instead of staying hidden. | ||
*When F5 is pressed, ScummVM seems to consider that CTRL is pressed, so typing a 's' generates a savegame. | |||
Known hardcoded logic bugs in floppy version: | Known hardcoded logic bugs in floppy version: |
Revision as of 15:48, 7 May 2011
This is a list of things that still need to be handled properly for the Ringworld game:
- Add sound support
- Adlib
- Sound Blaster
- GUS
- Midi (MT-32)
Known engine bugs:
- Scene 4301: Broken savegames : "Unknown class name 'PaletteRotation' encountered trying to restore savegame!"
- Scene 7600: The ship should be reduced to a single pixel when approaching the floating fortress. It's currently not visible, (most likely rounded to 0 pixel).
- During a cutscene, if ScummVM loses focus then has focus, the cursor is displayed instead of staying hidden.
- When F5 is pressed, ScummVM seems to consider that CTRL is pressed, so typing a 's' generates a savegame.
Known hardcoded logic bugs in floppy version:
- Scene 5000: during the initial animation, it seems that Quinn is behind Seeker then is suddenly in front. It look bad, to be verified.
- Scene 5100: When the flesheaters are surrounding Quinn, they move EXTREMELY fast
- Scene 6100: The probe commands seem a bit broken: you can't go straight forward (always turning in a direction) and only on direction is available (either left, or right, but not both). It's still completable, though
Known hardcoded logic bugs in First Wave version:
- Scene 4000: priority bug when characters enter the screen
- Scene 4045: When Quinn takes the peg, it goes back to the previous room. Priority issue + he doesn't go to the previous room
Floppy version is now completable. CD and First wave version: status unknown