Difference between revisions of "TsAGE/TODO"

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m (Added note about rocks bug in scene #6100)
(After a check, remove fixed bugs, update status)
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Known hardcoded logic bugs in First Wave version:
Known hardcoded logic bugs in First Wave version:
*Scene 2100: When Miranda uses the elevator, a graphical glitch is visible (after flesheaters)
*Scene 2100: When Miranda uses the elevator, a graphical glitch is visible (after scene 6100)
*Scene 4000: priority bug when characters enter the screen
*Scene 4045: When Quinn takes the peg, it goes back to the previous room. Priority issue + he doesn't go to the previous room
*Scene 5000: The hotspot used to go to scene 5100 doesn't work (Blocker!)
*Scene 5200: The hotspot used to go to scene 5100 doesn't work (Blocker!)
*Scene 6100: At the end, texts are not skippable, it looks wrong (to be verified)
*Scene 6100: At the end, texts are not skippable, it looks wrong (to be verified)
*Scene 7000: When the ship is landing, the reactor fire is at the wrong place
*Scene 7000: When the ship is landing, the reactor fire is at the wrong place
*Scene 7000: It's not possible to walk to the ship, missing hotspot?
*Scene 7000: When Quinn wears his diving suit,... He ca walk on water! (Blocker!)
*Scene 7700: The Key and the piece of paper hotspots are active. (Blocker!)
*Scene 7700: The hotspot used to go to scene 7600 doesn't work (Blocker!)


Game status:
Game status:
*Floppy version is now completable.
*Floppy version is now completable.
*First wave version: Playable until scene 5000
*First wave version: Playable until scene 7600 (and after...)
*CD version: status unknown
*CD version: status unknown

Revision as of 06:39, 12 May 2011

This is a list of things that still need to be handled properly for the Ringworld game:

  • Add sound support
    • Adlib
    • Sound Blaster
    • GUS
    • Midi (MT-32)

Known engine bugs: None

Known hardcoded logic bugs in floppy version:

  • In scene #6100, the Rocks occasionally get drawn on-screen over-sized at the very bottom of the screen. This is most easily noticable by navigating into a sunflower.

Known hardcoded logic bugs in First Wave version:

  • Scene 2100: When Miranda uses the elevator, a graphical glitch is visible (after scene 6100)
  • Scene 6100: At the end, texts are not skippable, it looks wrong (to be verified)
  • Scene 7000: When the ship is landing, the reactor fire is at the wrong place

Game status:

  • Floppy version is now completable.
  • First wave version: Playable until scene 7600 (and after...)
  • CD version: status unknown