Difference between revisions of "TsAGE/TODO"
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Dreammaster (talk | contribs) m (Added note about rocks bug in scene #6100) |
Strangerke (talk | contribs) (After a check, remove fixed bugs, update status) |
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Known hardcoded logic bugs in First Wave version: | Known hardcoded logic bugs in First Wave version: | ||
*Scene 2100: When Miranda uses the elevator, a graphical glitch is visible (after | *Scene 2100: When Miranda uses the elevator, a graphical glitch is visible (after scene 6100) | ||
*Scene 6100: At the end, texts are not skippable, it looks wrong (to be verified) | *Scene 6100: At the end, texts are not skippable, it looks wrong (to be verified) | ||
*Scene 7000: When the ship is landing, the reactor fire is at the wrong place | *Scene 7000: When the ship is landing, the reactor fire is at the wrong place | ||
Game status: | Game status: | ||
*Floppy version is now completable. | *Floppy version is now completable. | ||
*First wave version: Playable until scene | *First wave version: Playable until scene 7600 (and after...) | ||
*CD version: status unknown | *CD version: status unknown |
Revision as of 06:39, 12 May 2011
This is a list of things that still need to be handled properly for the Ringworld game:
- Add sound support
- Adlib
- Sound Blaster
- GUS
- Midi (MT-32)
Known engine bugs: None
Known hardcoded logic bugs in floppy version:
- In scene #6100, the Rocks occasionally get drawn on-screen over-sized at the very bottom of the screen. This is most easily noticable by navigating into a sunflower.
Known hardcoded logic bugs in First Wave version:
- Scene 2100: When Miranda uses the elevator, a graphical glitch is visible (after scene 6100)
- Scene 6100: At the end, texts are not skippable, it looks wrong (to be verified)
- Scene 7000: When the ship is landing, the reactor fire is at the wrong place
Game status:
- Floppy version is now completable.
- First wave version: Playable until scene 7600 (and after...)
- CD version: status unknown