Difference between revisions of "Mortevielle"
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{{EngineDescription| | {{EngineDescription| | ||
name= | name=Mortevielle| | ||
developer=[[User:strangerke| | developer=[[User:dreammaster|dreammaster]], [[User:sev|sev]], [[User:strangerke|strangerke]]| | ||
companies=[[ | companies=[[Lankhor]]| | ||
usedBy=[[ | usedBy=[[Mortville Manor]]| | ||
dateAdded=Not Yet| | dateAdded=Not Yet| | ||
release=N/A| | release=N/A| | ||
status= | status=Completable (DOS only), no sound | ||
}} | }} | ||
The '''Mortevielle''' engine was used by Lankhor in Mortville Manor, which was a best seller in several countries in 1987-1989 (depending on the platform). | |||
The game is completely hardcoded and is using a complex speech generation based on phoneme analysis. | |||
The team is working on this engine based on sources provided by the DOS porter and DotEmu. They are a mix of Pascal and ASM. | |||
==Games== | ==Games== | ||
*[[ | *[[Mortville Manor]] | ||
==Status== | ==Status== | ||
* | * French DOS version completable | ||
* | * Partial English translation in DAT file | ||
* No sound | * No sound support | ||
* Amiga/Atari version not yet supported | * German DOS version is not working (encryption issue?) | ||
* Amiga/Atari version not yet supported | |||
* Other platforms seem to use a completely different engine, no support planned. | |||
== Resources == | == Resources == | ||
[https://github.com/ | [https://github.com/strangerke/scummvm/tree/mortevielle Engine repository on github] | ||
== External links == | == External links == | ||
* [http://www.mobygames.com/game/ | * [http://www.mobygames.com/game/mortville-manor MobyGames article] | ||
[[Category:Engines]] | [[Category:Engines]] |
Revision as of 10:10, 7 May 2012
Mortevielle | ||
---|---|---|
Engine developer | dreammaster, sev, strangerke | |
Companies that used it | Lankhor | |
Games that use it | Mortville Manor | |
Date added to ScummVM | Error: Invalid time. | |
First release containing it | N/A |
The Mortevielle engine was used by Lankhor in Mortville Manor, which was a best seller in several countries in 1987-1989 (depending on the platform). The game is completely hardcoded and is using a complex speech generation based on phoneme analysis.
The team is working on this engine based on sources provided by the DOS porter and DotEmu. They are a mix of Pascal and ASM.
Games
Status
- French DOS version completable
- Partial English translation in DAT file
- No sound support
- German DOS version is not working (encryption issue?)
- Amiga/Atari version not yet supported
- Other platforms seem to use a completely different engine, no support planned.