Difference between revisions of "Glossary"

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(Added some details about iMUSE)
(spelling, fill in a few definitions)
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; BASS : Beneath a Steel Sky, an adventure game
; BASS : Beneath a Steel Sky, an adventure game
; BS : Broken Sword, serie of adventure games developed by Revolution Software
; BS : Broken Sword, serie of adventure games developed by Revolution Software
; COMI : Curse of Monkey Island, the third installement of the famous Monkey Island series
; COMI : Curse of Monkey Island, the third installment of the famous Monkey Island series
; FM-TOWNS : TODO
; FM-TOWNS : The FM-TOWNS was a series of x86 computers built by Fujitsu and targetted at the Japanese gaming market in the form of the "FM-TOWNS Marty" 32-bit consoles. Various early SCUMM games were enhanced and ported to this platform by LucasArts. Much of this porting work was done by [http://www.leiterman.com/ Jim Leiterman]
; FOA : Fate of Atlantis, also knows as Indiana Jones 4
; FOA : Fate of Atlantis, also knows as Indiana Jones 4
; FOTAQ : Flight of the Amazon Queen, an adventure game
; FOTAQ : Flight of the Amazon Queen, an adventure game
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; IHNM : I Have No Mouth and I Must Scream, a game based on the [[SAGA|SAGA engine]]
; IHNM : I Have No Mouth and I Must Scream, a game based on the [[SAGA|SAGA engine]]
; iMUSE : Interactive Music Streaming Engine, or Interactive Music and Sound Effects. A sound system that was created by Michael Z. Land and Peter McConnell for Monkey Island 2. It was further developed for Sam & Max Hit the Road, where it was also credited to Justin Graham. Once described as a "souped-up MIDI sequencer", a digital version was developed for the later games. Possibly by Michael McMahon.
; iMUSE : Interactive Music Streaming Engine, or Interactive Music and Sound Effects. A sound system that was created by Michael Z. Land and Peter McConnell for Monkey Island 2. It was further developed for Sam & Max Hit the Road, where it was also credited to Justin Graham. Once described as a "souped-up MIDI sequencer", a digital version was developed for the later games. Possibly by Michael McMahon.
; INSANE : TODO
; INSANE : INteractive Streaming ANimation Engine, a secondary scripting engine for interactive SMUSH scenes.
; ITE : Inherit the Earth, a game based on the [[SAGA|SAGA engine]]
; ITE : Inherit the Earth, a game based on the [[SAGA|SAGA engine]]
; MT-32 : TODO
; MT-32 : TODO
; SAGA : Scripts for Animated Graphic Adventures. A scripting engine originally developed by The Dreamers Guild, Inc. Later rights to its version used for ITE was obtained by [http://www.wyrmkeep.com "The Wyrmkeep Entertainment Co."]
; SAGA : Scripts for Animated Graphic Adventures. A scripting engine originally developed by The Dreamers Guild, Inc. Later rights to its version used for ITE was obtained by [http://www.wyrmkeep.com "The Wyrmkeep Entertainment Co."]
; SCUMM : Script Creation Utility for Maniac Mansion, a scripting language (and not really an engine! see SPUTM) originally developed by LucasArts for creating graphics adventure.
; SCUMM : Script Creation Utility for Maniac Mansion, a scripting language (and not really an engine; see SPUTM) originally developed by LucasArts for creating graphics adventure.
; SMUSH : TODO
; SMUSH : TODO
; SPUTM : TODO
; SPUTM : SCUMM Presentation Utility (properly abbreviated as SPU(tm) with a trademark symbol), the actual script interpreter and engine behind SCUMM-scripted titles.

Revision as of 11:27, 12 June 2005

BASS
Beneath a Steel Sky, an adventure game
BS
Broken Sword, serie of adventure games developed by Revolution Software
COMI
Curse of Monkey Island, the third installment of the famous Monkey Island series
FM-TOWNS
The FM-TOWNS was a series of x86 computers built by Fujitsu and targetted at the Japanese gaming market in the form of the "FM-TOWNS Marty" 32-bit consoles. Various early SCUMM games were enhanced and ported to this platform by LucasArts. Much of this porting work was done by Jim Leiterman
FOA
Fate of Atlantis, also knows as Indiana Jones 4
FOTAQ
Flight of the Amazon Queen, an adventure game
HE
Humongous Entertainment
IHNM
I Have No Mouth and I Must Scream, a game based on the SAGA engine
iMUSE
Interactive Music Streaming Engine, or Interactive Music and Sound Effects. A sound system that was created by Michael Z. Land and Peter McConnell for Monkey Island 2. It was further developed for Sam & Max Hit the Road, where it was also credited to Justin Graham. Once described as a "souped-up MIDI sequencer", a digital version was developed for the later games. Possibly by Michael McMahon.
INSANE
INteractive Streaming ANimation Engine, a secondary scripting engine for interactive SMUSH scenes.
ITE
Inherit the Earth, a game based on the SAGA engine
MT-32
TODO
SAGA
Scripts for Animated Graphic Adventures. A scripting engine originally developed by The Dreamers Guild, Inc. Later rights to its version used for ITE was obtained by "The Wyrmkeep Entertainment Co."
SCUMM
Script Creation Utility for Maniac Mansion, a scripting language (and not really an engine; see SPUTM) originally developed by LucasArts for creating graphics adventure.
SMUSH
TODO
SPUTM
SCUMM Presentation Utility (properly abbreviated as SPU(tm) with a trademark symbol), the actual script interpreter and engine behind SCUMM-scripted titles.