Difference between revisions of "Sword1"
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== About == | |||
'''Sword1''' is the internal name for the Virtual Theatre variant which runs [[Broken Sword 1]]. | |||
Sword1 is a further developed engine from the [[Lure]] and [[Sky]] variants and was followed by the engine for [[Broken Sword 2]]. | |||
==Status== | ==Status== |
Revision as of 19:25, 12 September 2013
Sword1 | ||
---|---|---|
Engine developer | lavosspawn | |
Companies that used it | Revolution Software | |
Games that use it | Broken Sword 1 | |
Date added to ScummVM | 2003-12-16 | |
First release containing it | 0.6.0 |
About
Sword1 is the internal name for the Virtual Theatre variant which runs Broken Sword 1.
Sword1 is a further developed engine from the Lure and Sky variants and was followed by the engine for Broken Sword 2.
Status
- Data files have to be copied from the CDs and renamed.
- STR cutscenes in PSX version are not supported, reencoded cutscenes need to be downloaded.
- Game data files contain text in all languages (possible to switch in ScummVM options) but speech is only for one language.
- GBA, PalmOS, Wii and NDS versions aren't supported.