Difference between revisions of "ZVision"
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{{EngineDescription| | {{EngineDescription| | ||
name=ZVision| | name=ZVision| | ||
developer=[[User:RichieSams|RichieSams]]| | developer=[[User:RichieSams|RichieSams]], [[User:Md5|[md5]]], [[MarisaChan]]| | ||
companies=[[Activision]]| | companies=[[Activision]]| | ||
usedBy=[[Zork Nemesis]], [[Zork: Grand Inquisitor]]| | usedBy=[[Zork Nemesis]], [[Zork: Grand Inquisitor]]| |
Revision as of 15:20, 27 December 2014
ZVision | ||
---|---|---|
Engine developer | RichieSams, [md5], MarisaChan | |
Companies that used it | Activision | |
Games that use it | Zork Nemesis, Zork: Grand Inquisitor | |
Date added to ScummVM | 2013-10-17 | |
First release containing it | N/A |
About
The ZVision was the engine used by Activision in Zork Nemesis and Zork: Grand Inquisitor.
This engine was added by the GSoC student RichieSams to ScummVM as part of the GSoC 2013.
The ScummVM engine uses Marisa Chan's ZVision re-implementation, which is available from http://github.com/Marisa-Chan/Zengine, as a reference.
It should be noted that from a technical viewpoint, this engine has nothing in common with the MADE engine used for Return to Zork. It should also not be confused with the Z-machine which is the original Virtual Machine used for the original Zork text adventure games.
Status
Both Zork: Nemesis and Zork: Grand Inquisitor are completable
Immediate TODO's
- Add a dirty rectangling system for RenderManager AlphaEntries so we're not rendering them to the backbuffer every frame
List of TODO's for ZVision to be playable
ZGI specific TODO's
(None at the moment)
Nemesis specific TODO's
(None at the moment)
ZGI DVD TODO's
- Add support for the quite rare DVD version
- Check for the difference between the CD version of ZGI and the DVD version
- Potentially higher resolution (Window and/or videos)
- Potentially different video file format
Other TODO's
- Make sure all image rendering is endian safe
- Add 'true' UTF-16 support for non-english versions of the game. (See StringManager)